I think they mentioned changing the Hotspots. Right now people just walk in and out to take hotspots, which is annoying when you're training in the hotspot and people just start trolling stepping in and out and running away. I think they said you'd have to kill the people holding the hotspot to gain it, which makes sense, last time I was in the HS I had 10 pieces of rune from drops, full rune with a dragon sq, med and axe, and someone with a rune 2h and ammy of power takes over the hotspot by stepping in and out... if he had to kill me to take over he would have had to walk into the p2p part of the ice plateau where myself and another player were training and get killed.
The main reason to hold a hotspot is boosted xp, so of course people skilling will want to be in a hotspot party, that isn't going to change unless you say no small xp boost outside the hotspot which will kill one of the current perks people want to control it for.
"And make everyone in the HS redskulled, doesnt matter if they are in a party or not."
- No... if you're not in a party you're not part of the hotspot system, the only reason to make people not in a party red skulled is to let level 120's kill level 50's in edge dungeon every time it turns into a hotspot, that's just ridiculous and would ruin edge dungeon for anyone who isn't flats. Considering it's a very popular training spot, that would be a horrible idea, not to mention walking past a hotspot area and randomly getting a red skull, if you're pking or not, this is a dumb idea.
1. Make it so you need to kill the hotspot holder(s) to take over.
2. Make it so you need at least one party member in the hotspot to hold it.
3. Drops are OP As-is, the point system could use different rewards, right now you basically get 5 sets of rune and weapons while in the hotspot before you get enough points for a rune set.
Do that and you'll always have someone to kill in a hotspot that is taken, you will eliminate trolls messing with hotspots, and give more incentive to take the hotspots.
As for fort changes... the fort is a skilling area. I think they should add a second fort more combat focused but the fort that there is now has nothing wrong with it. It's good for exactly what it's supposed to be, but one skilling team fort one combat team fort would be cool.