Consistency in fail to x when fatigued


batshoes Send PM

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Posts: 15

I know you guys are probably modeling off original rsc, but It would be great to get a "You're too tired to #{smith/fletch/make a potion}" message when you're performing an action that require consumables.

e.g.
When cooking (or mining/fishing/wc), it auto stops you from performing the action and you don't lose the exp (and the consumable) to the void.

This would be particularly important for smithing and fletching where the items required are so scarce to start with. Not paying attention you can easily "over smith" beyond fatigue and lose a lot of valuable exp. Also to anyone who thinks you should just "pay attention" everyone slips up. If you're making mith arrows, and you slip up, you can lose 25k exp in one hit. For a skill that's so damn hard to gather the resources for, that's too much.

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TnT FoX Send PM

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Posts: 91

+1 just stop the action altogether.

The only things exempt should be lockpicking doors (to prevent getting stuck)
Casting non combat spells (again to prevent getting stuck)
All Combat related stuff, except burying bones.
Agility obstales (to prevent getting stuck)

Maybe I forgot something but +1

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Z Han Solo Send PM

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Prsf Send PM

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Semirotta Send PM

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Posts: 456

Or  you could just keep your eyes in the game and not go past 100% fatique? it's not hard... You people want things to be too easy big_smile


Lol...

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TnT FoX Send PM

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Posts: 91

Semirotta said:

Or  you could just keep your eyes in the game and not go past 100% fatique? it's not hard... You people want things to be too easy big_smile

True, but it is already a function in-game, no reason it shouldn't apply to both Artisan and Gathering skills.