Stop locking content behind quests (treasure trail/clues)


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runeknight95 Send PM

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Farming on multiple characters you get a sweet clue that would require you to do hours of questing, I really dislike new content that gets locked behind quests, especially when the clue is not obtained on the main.

Did these ideas go through your thought process when designing these?
Would it be possible to offset some of the clues to out of quest areas?

Last edited by runeknight95 (9 Sep 2017 00:12)


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Billy Send PM

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Some hard clues require hard quests or minigames. Some medium clues require starting or finishing very easy quests. No easy clues require quests so if you don't want to aim for completion on the alts you would have to farm easier clues. I intended this when I wrote the clues.


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GLeU Send PM

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lending 2 accounts with all quests done for 10m each a week.

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n0m Send PM

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runeknight95 said:

Farming on multiple characters you get a sweet clue that would require you to do hours of questing, I really dislike new content that gets locked behind quests, especially when the clue is not obtained on the main.

Did these ideas go through your thought process when designing these?
Would it be possible to offset some of the clues to out of quest areas?

The entire point of treasure trails is to make player explore the content that is there and rewarding them as they do. So yes, these ideas went through our thought process while designing these and we wont change it. If you don't meet the end-game requirements you should be doing medium or easy clues instead.

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fear nothing Send PM

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n0m said:

runeknight95 said:

Farming on multiple characters you get a sweet clue that would require you to do hours of questing, I really dislike new content that gets locked behind quests, especially when the clue is not obtained on the main.

Did these ideas go through your thought process when designing these?
Would it be possible to offset some of the clues to out of quest areas?

The entire point of treasure trails is to make player explore the content that is there and rewarding them as they do. So yes, these ideas went through our thought process while designing these and we wont change it. If you don't meet the end-game requirements you should be doing medium or easy clues instead.

Owned rn95 rip


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pajser91 Send PM

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n0m said:

runeknight95 said:

Farming on multiple characters you get a sweet clue that would require you to do hours of questing, I really dislike new content that gets locked behind quests, especially when the clue is not obtained on the main.

Did these ideas go through your thought process when designing these?
Would it be possible to offset some of the clues to out of quest areas?

The entire point of treasure trails is to make player explore the content that is there and rewarding them as they do. So yes, these ideas went through our thought process while designing these and we wont change it. If you don't meet the end-game requirements you should be doing medium or easy clues instead.

Amen big_smile

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GLeU Send PM

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GLeU said:

lending 2 accounts with all quests done for 10m each a week.

RN95 i know you're loaded!

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runeknight95 Send PM

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From: Pleb Nation
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fear nothing said:

n0m said:

runeknight95 said:

Farming on multiple characters you get a sweet clue that would require you to do hours of questing, I really dislike new content that gets locked behind quests, especially when the clue is not obtained on the main.

Did these ideas go through your thought process when designing these?
Would it be possible to offset some of the clues to out of quest areas?

The entire point of treasure trails is to make player explore the content that is there and rewarding them as they do. So yes, these ideas went through our thought process while designing these and we wont change it. If you don't meet the end-game requirements you should be doing medium or easy clues instead.

Owned rn95 rip

You know damn well I meet the end game requirements for this nonsense, but my main character is always busy getting exp. To sit here and lock new content behind quests is pathetic, you see how much people hate doing quests, we dont even want to do that shit to wear a dragon long let alone go in circles for a clue.

Now drag any character you like to farm on through hours of quests.

What about bank space too? We have to save all these quest items to wear or use to open portals/teleports. Up the bank space to accommodate this nonsense in the meantime.

Last edited by runeknight95 (9 Sep 2017 21:03)


Check Out my "Quality of life" improvement suggestion thread and vote +1 ty!---->
http://www.rscrevolution.com/viewtopic.php?id=4338
Check out my Auction house improvement suggestion thread http://www.rscrevolution.com/viewtopic.php?id=8292
Moo Moo Moo MOO MOOOOOOOOOOOOOOOOOO

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Mod Cash Send PM

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The new items are tradable tho. Just buy it. It would be completely boring if these items were too easy to get/not expensive and every1 had 200 sets/ its an achievement like 99ing a skill to get armour from clues. Sry bruv but I think it should be this way. Plus the easy clues dont need quests and give out the best ones Imo, black t and g. :]


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Reines Send PM

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questings for fags!

akuma + rappsfan #1 questers in game


Squaaaaddddd

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Reines said:

questings for fags!


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joe dirt Send PM

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I think it should stay the way it is. 

But a possible idea could be allowing us to transfer clues between accounts on the same forum.  This way you would only need
1 account per forum with all the quests done.


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Noliferqt Send PM

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n0m said:

runeknight95 said:

... Did these ideas go through your thought process when designing these?

The entire point of treasure trails is to make player explore the content that is there and rewarding them as they do. So yes, these ideas went through our thought process while designing these and we wont change it.

rekt. +99 n0m. smile

Last edited by Noliferqt (12 Sep 2017 02:06)


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