Batch high lvl alchemy/superheat ore


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It would be cool for these spells to batch identical items/ore in inventory, batch quantity based on magic lvl, same as other skills.

Last edited by S O B BSpace (24 Jul 2017 18:38)


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That could get scary tho i just think there should me no cooldown on cast for this spells or atleast less

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Cocor said:

That could get scary tho i just think there should me no cooldown on cast for this spells or atleast less

Scary how?  It would still require all reagents and take the same amount of time.


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Maybe accidentally batch alching all your loot or pots which i can see a few getting alched before cancelling but i guess all depends on the speed.  In my travels i havent needed a batch alch.  What could be nice is pestal and mortar batch

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Cocor said:

Maybe accidentally batch alching all your loot or pots which i can see a few getting alched before cancelling but i guess all depends on the speed.  In my travels i havent needed a batch alch.  What could be nice is pestal and mortar batch

There's always been the risk of accidentally alching something you don't want.  This wouldn't really increase the risk since you can cancel the batch.  Remember, the batch only works on the same item, so it wouldn't just automatically keep alching everything in your inventory.  In your travels you've never needed a batch alch?  I can't count how many times I've had to alch 2k magic longbows or steel plates.  I don't see the logic in saying a pestal and mortar batch would be better instead... the two have nothing to do with each other.


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I can agree to batching super heat. Batching alch i have a problem with. Unless the batch process was fairly slow.. faster to manually do it


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Why would you have a problem with that, but not fishing/herblaw/thieving etc?  Should we slow those down so it would be faster to manually do it too?  The batch would have to be at least 1 second to comply with the spell cast cooldown.


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Thiev is slow just because you have to chase npcs plus fail rate. The others do not bring gp into the game.


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Mod Uncle said:

Thiev is slow just because you have to chase npcs plus fail rate. The others do not bring gp into the game.

I'm sorry but I don't follow your entire first sentence or see its relevance.  Pickpocket batching isn't slower than manually thieving, and it's the easiest skill to get to 99.  I'm not sure how bringing money affects whether or not a skill should be batched, but lets talk about that.

1)  Alchemy doesn't bring money into the game by itself, as the spell requires an item to be alched.  It's actually creating the item that's bringing the money into the game, via smithing, crafting, farming NPC's, etc.  So by your logic, crafting, smithing, and fletching should all not be batched since they're all bringing money into the game.

2) Batching the skill doesn't increase the amount of money brought into the game, since those items would just be alched manually anyway.  All it's doing is reducing the clicking (same logic as batching for every other skill in the game).


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1)  Alchemy doesn't bring money into the game by itself, as the spell requires an item to be alched.  It's actually creating the item that's bringing the money into the game, via smithing, crafting, farming NPC's, etc.  So by your logic, crafting, smithing, and fletching should all not be batched since they're all bringing money into the game.

Huh? Alchemys soul purpose is to bring gp into the game.. thats why you recieve gp when you cast it on an item. Dont need any logic to see that. You arent using the resources for game play purposes. If youre smithing, or crafting, you are probably using these items in game instead of converting to gp, in most cases.

Magic is considered a combat skill, and no combat skills are necessarily batched, range is arguable. But by your logic, we should add batched banking, the items will go into your inventory and made into something and deposited manually any way.. why not make it automatic? Every aspect of skilling is batched as far as im aware.

Pickpocketing has fail rates during batching, and other things the make it a pain to do sometimes. We can batch alchemy, with a fail percentage and you have to move 2 squares before u can cast again. Then we could compare high alch to pickpocketing


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Mod Uncle said:

Huh? Alchemys soul purpose is to bring gp into the game.. thats why you recieve gp when you cast it on an item. Dont need any logic to see that.

Oh but you do!  You see, you're not understanding the fundamentals of the spell.  Cast alchemy on grain and see how much gp you're bringing into the game.  Now realize that ALCHEMY doesn't bring gp into the game, the ITEM does.  But lets go with your reasoning and say it IS bringing additional money into the game.  It still doesn't affect the economy at all becomes those items would still get alched anyway, just manually instead of batched...

Mod Uncle said:

You arent using the resources for game play purposes. If youre smithing, or crafting, you are probably using these items in game instead of converting to gp, in most cases.

What?  completely false.  You think skillers are using 20k steel plates/emerald amulets/magic longbows in-game?  99% of smithed/crafted items get alched.

Mod Uncle said:

Magic is considered a combat skill, and no combat skills are necessarily batched, range is arguable. But by your logic, we should add batched banking, the items will go into your inventory and made into something and deposited manually any way.. why not make it automatic? Every aspect of skilling is batched as far as im aware.

Again, this makes no sense.  Magic is a combat skill, but alchemy and superheat are not combat related whatsoever.  Nobody suggested all of magic be batched.  And I don't even know how to respond to comparing batching a skill to having items teleport from your bank to inventory and automatically crafted.  How you came up with that comparison is beyond me.

The purpose of batching is to reduce repetitive clicking, NOT save time.  Batching alchemy saves no time but reduces clicking.  Your suggested comparison of  automated banked does not use the same logic at all, as it would save TIME.

Last edited by S O B BSpace (26 Jul 2017 16:55)


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Oh but you do!  You see, you're not understanding the fundamentals of the spell.  Cast alchemy on grain and see how much gp you're bringing into the game.  Now realize that ALCHEMY doesn't bring gp into the game, the ITEM does.  But lets go with your reasoning and say it IS bringing additional money into the game.  It still doesn't affect the economy at all becomes those items would still get alched anyway, just manually instead of batched...

Base price of an item makes no difference, im not sure why you would bring up alching grain unless its something you do in your spare time. People use high alchemy to bring gp into the game. Which is good, at a certain rate.

What?  completely false.  You think skillers are using 20k steel plates/emerald amulets/magic longbows in-game?  99% of smithed/crafted items get alched.

I think smart skillers use steel to make cannon balls and emeralds to make ring of reflection. Those options will yeild you much highet profits than alching. But to each their own, i use magic bows to pk during p2p.

Again, this makes no sense.  Magic is a combat skill, but alchemy and superheat are not combat related whatsoever.  Nobody suggested all of magic be batched.  And I don't even know how to respond to comparing batching a skill to having items teleport from your bank to inventory and automatically crafted.  How you came up with that comparison is beyond me.

Banking is highly repetitive. Your logic says make everything thats considered repetitive automated. Batching high alch would be a terrible mistake, just the same as automated banking. You would have little Johnny with 10 clients open batching high alch. It would be terrible for the economy.


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Mod Uncle said:

Base price of an item makes no difference, im not sure why you would bring up alching grain unless its something you do in your spare time. People use high alchemy to bring gp into the game. Which is good, at a certain rate.

Your argument is that the SPELL brings gp into the game (it does not) so base price makes all the difference.  I brought up grain so you can understand how the spell functions, but you still don't seem to understand... oh well.

Mod Uncle said:

What?  completely false.  You think skillers are using 20k steel plates/emerald amulets/magic longbows in-game?  99% of smithed/crafted items get alched.

I think smart skillers use steel to make cannon balls and emeralds to make ring of reflection. Those options will yeild you much highet profits than alching. But to each their own, i use magic bows to pk during p2p.

You're ignoring the point and contradicting yourself.  You're suggesting people use methods to bring MORE gp into the game than alching, but your reasoning for not batching alchemy is that it brings gp into the game?... yea... wow... plus you're still ignoring that batching doesn't bring more gp into the game since THE ITEMS WOULD STILL BE ALCHED MANUALLY.   And If you're going through thousands of magic longbows while pk'ing, you're doing something very, very wrong.  Also, none of those "profit" examples apply to ironman.

Again, this makes no sense.  Magic is a combat skill, but alchemy and superheat are not combat related whatsoever.  Nobody suggested all of magic be batched.  And I don't even know how to respond to comparing batching a skill to having items teleport from your bank to inventory and automatically crafted.  How you came up with that comparison is beyond me.

Mod Uncle said:

Banking is highly repetitive. Your logic says make everything thats considered repetitive automated. Batching high alch would be a terrible mistake, just the same as automated banking. You would have little Johnny with 10 clients open batching high alch. It would be terrible for the economy.

1)  I never inferred "make everything that's considered repetitive automated".  I compared two non-combat spells to existing batched tasks.

2)  How is Johnny alching on 10 clients different from Johnny with 10 clients fletching magic longbows? 

Seriously, it's okay to admit you're wrong instead of making outlandish claims that alchemy will ruin the economy.

Last edited by S O B BSpace (26 Jul 2017 18:15)


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Casting alchemy on an item turns it into gp. A little simple math for you, Johnny alchs 1000 of his 10,000. magic long bows, he makes 1,500,000 roughly.. Johnny had a good day.. Johnny makes 15m in 10 days, hooray Johnny!

With Batching:
Johnny has 3 accs batch alching 1,000 bows a day, 4.5m.
While 3 accs cut 1,000 magic logs a day.
Another account to pick flax, and another acc to spin flax.
Johnny now makes 4.5m. 45,000,000 in 10 days. Johnny has a good operation going on for himself. He never has to sell resources to new players because its so easy to just do it himself. Now Johnny can buy and hoard items without worry.

Had to make it a little simple. Its a bigger picture kind of take of your argument


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And thats 45m in 10 days that wasnt in the economy prior.. and thats assuming only 1 persons doing it.. 5 people doing it.. 250m every 10 days.. youve been around a while, you probably played turnip. Thats not the course we want.


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Unless youre wasting nature runes for magic xp. Youre using it to make money. So the spell brings gp into the game. Ive actually done it myself. Batching said spell would allow you to do it on more accounts and also do other things on other accounts, therefore increasing the amount of gp brought into the game daily. I would rather have one person bring in 3m a day, than have one person bring in 9m a day. Simply because casting alchemy is easier for him and also frees up time for him to do more.


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Mod Uncle said:

Casting alchemy on an item turns it into gp. A little simple math for you, Johnny alchs 1000 of his 10,000. magic long bows, he makes 1,500,000 roughly.. Johnny had a good day.. Johnny makes 15m in 10 days, hooray Johnny!

With Batching:
Johnny has 3 accs batch alching 1,000 bows a day, 4.5m.
While 3 accs cut 1,000 magic logs a day.
Another account to pick flax, and another acc to spin flax.
Johnny now makes 4.5m. 45,000,000 in 10 days. Johnny has a good operation going on for himself. He never has to sell resources to new players because its so easy to just do it himself. Now Johnny can buy and hoard items without worry.

Had to make it a little simple. Its a bigger picture kind of take of your argument

None of that has any relevance to batching the alchemy spell and how it affects the economy.  Johnny would still make the same amount of money if the spell wasn't batched, it would just take more clicking.  Really focus on this fact: The gp from alchemy depends on the item alched.  Therefore it is not the spell bringing the gp into the game, it is the creation of the item bringing its inherent value.  The way you're presenting it, rune legs has a value of 0, and the high alchemy spell is just magically creating 38,400 gp.  That's not how it works!

The only point you could be striving to make with your example is that batching in general makes it easier to complete tasks which in turn makes it easier to make money.  This is true.  If this is your argument, then you should be against ANY batching, because they all make it easier to create items which bring gp into the game.


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Making a long bow does not bring gp into the game:) it gives people tools to train other skills. And its all east, because its all batched. The only hard part about cutting trees, making them into bows, and stringing them, so you have magic bows to high alch. Is the actually process of high alching them.. its the only hindrance on bringing 3m into the server in 1 day, as opposed to 10+m. Its not that hard of a concept to grasp, or i didnt think it was. The next step would be adding withdraw 15, because its to inconvienent to withdraw 10, spam click 5 times, then withdraw all on the next item. Then comes 1 click withdraw of a stored withdraw you made.. there is already a deposit all.. the only step after that is afk skilling, but i think the rules prohibit that.


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Mod Uncle said:

Making a long bow does not bring gp into the game:)

Lol, if you actually believe that, then we're done discussing this, because that was beyond dumb.


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S O B BSpace said:

Mod Uncle said:

Making a long bow does not bring gp into the game:)

Lol, if you actually believe that, then we're done discussing this, because that was beyond dumb.


Lol so you think high alching doesnt bring gp into the game, but fletching a long bow does.. hmm interesting. Gg no re.


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