Needless to say the Queue System has been a big hit for PvP based action.
Moving forward, PvM should be added as well in a team based collaborative format.
The more activities in-game, the better the player retention. People will never get bored.
Therefore, I would like to see a Team Raids System added for queue.
How it Works
1. You will queue the same for TDM/CTF but minimum of 8 and maximum of 10 per raid.
2. There will be 10 waves, level of difficulty increases with each successive wave, and final wave is a mega OP Raid Boss.
3. Special Map with really nice designs, obstacles, etc.
4. If you die during a wave, you will be temporarily jailed in a box. You will be unjailed once a wave has been completed.
5. You cannot restock food/potions, but there will be a prayer altar. It takes skills and teamwork to triumph in Team Raids.
6. You will be given one full inventory of range, magic, sharks, potions.
7. All waves will have agro NPCs. I would like to see a mix of different NPCs at each wave. Harder NPCs as you advance to the next wave.
8. Raids will not be easy. It will require teamwork and skills.
Example of waves
Wave 1: TBA
Wave 2: TBA
Wave 3: TBA
Wave 4: TBA
Wave 5: TBA
Wave 6: Demons
Wave 7: Dragons
Wave 8: KBDS
Wave 9: Reaper
Wave 10: Final Raid Boss
Final Raid Boss
- Unique boss with insane amount of hitpoints
- Boss has 3 different forms e.g. 2/3 hp left can only be damaged with range, 1/3 hp left can only be damaged by magic
- Boss will hit you hard like those hard clue NPCs
- Boss will be able to poison you during his final form (1/3 hp left)
- Minions will be spawned to attack you, so teamwork is very important to defeat the final boss
Rewards
- TBA but probably event points based on participation (e.g. how many npcs killed each wave, more points on harder waves)
- Book of XP
This is a rough idea of what Team Raids would be like. Feel free to comment below what you think should be added/removed and what NPCs you would want to see during each wave, etc.