Deadman season has ended, thank you to everyone that has participated, I hope you had a good time. Special thanks to those who provided feedback on how to improve the event or reported issues.
Feedback
Did you play deadman? If you did, please drop a comment!
It would be great if any participants could share any feedback about what they liked in the event, anything they did not like and share any ideas for future Deadman seasons. It's priceless to get feedback from players who actually spent time playing, here is interesting thread started by Meany Petis.
Characters
We have disabled all Deadmen characters, they will have their banks wiped and items from safety deposit box transferred to banks. As an additional thanks to the community we will not reduce stats this time for characters and convert them to regular ones without any XP loss.
Prizes
We will be doing an audit of results and check for any cheating or abnormal behaviour since we had some reports. When all is done we will announce winners of each category. This should be done in a day or so.
Our ideas for next season
- Two inventories - one for skilling, other for pk. It kind of sucked to skill and risk getting PK'ed, we would like to make it possible to be ready for all times. We're considering to make dedicated skilling and PKing inventories.
- Anti-teaming measures. If you cast, range or mele attack anyone they will be your only possible opponent for a certain period of time. This will be communicated in the client interface, the player attacked will also be informed who is their opponent for a fight. If someone has an opponent, they won't be able to be attacked.
- Improve fight tracking. We had some issues with wrong persons sometimes getting deadman kills, we rework how it is done for next season.
- Firmly enforced 1IP, right now we verbally asked players to not have multiple characters, but did not have code in place to automatically enforce this.
You may expect next season to happen in 2-3 months, this time we will announce it in advance as well as have the prizes and goal defined.
Other development
Now that the season is over you can expect some QoL updates and Client update. What should we work on next? Suggestions?