Here's a few suggestions. Most of these would be easy to implement, but these are just my opinions.
1) ::Mods command
* This would make it easier to get a hold of a mod in case of a bug. Since RSCR is growing, new mods are getting added all the time. This would make it easier to always have an up to date list. Would be useful for new players / phone users / people that don't use Discord.
2) Last log in on friend's list
* A way to see how long it has been since someone logged in. This feature is useful on Steam and helps people clean up friends list / see when friend was last online.
3) Advertisement
* Hosting a fundraiser, or upping the membership charge a small percentage (and using that money for only ads), would give a bigger budget to advertise. RSCR is the last stable option for classic, I'd like to see it grow. The only issue I could see with this is the potential for unwanted attention from rscrevolution.
4) Change to mining cape
* Most of the non-combat skillcapes have a potential to get 2x of whatever skill you are doing (chance to smith 2 bars, chance to craft 2 items) but the mining cape feels almost useless in my experience. I timed both of my 99 miners (1 with cape, 1 without) and mined 2k coal a piece. You'd think the character with the cape was faster, oddly enough it was slower haha.
The mining cape currently does this:
"- makes you more likely to succeed at getting ore on any given swing"
I'm proposing that we make it like many of the non-combat capes and give a chance of 2 ores in a single swing. Why not make the mining cape more useful? Almost all of the other capes give you a chance of 2x, and at 99, the chance of missing a rock is already very low.
5) Able to click out of bank / log in welcome screen without clicking "close window"
It was this way either on RSC or another private server, I forgot. Clicking where you want to start walking (rather than clicking close window) was a lot easier. This isn't a major issue or anything, but this fix should be fairly easy to implement and is useful.