Remove the moat from fort and/or add bridges.


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Oopsie Send PM

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Posts: 701

Topic says it all

Either;

Add a bridge to the north/east and west side of the fort

Or

Remove the moat. Keep some trees that heat u dotted around

Reason for suggesting:

It's a death trap for smaller teams. Solo pkers / smaller teams and inexperienced skiller/Pkers alike whilst having the incentive of skilling rewards etc to go there, there is really no incentive to go fight a huge team when you know they are way more people and also with alt accounts because the actual area is a death trap with just the one bridge, the mentality of a lot of players here is HUGE teams, there's no denying this means there is less PKing. Give smaller teams a chance so there's PKing at all times.

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Nyx Send PM

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Posts: 1,077

Oopsie said:

Topic says it all

Either;

Add a bridge to the north/east and west side of the fort

Or

Remove the moat. Keep some trees that heat u dotted around

Reason for suggesting:

It's a death trap for smaller teams. Solo pkers / smaller teams and inexperienced skiller/Pkers alike whilst having the incentive of skilling rewards etc to go there, there is really no incentive to go fight a huge team when you know they are way more people and also with alt accounts because the actual area is a death trap with just the one bridge, the mentality of a lot of players here is HUGE teams, there's no denying this means there is less PKing. Give smaller teams a chance so there's PKing at all times.

+100000

Also make it so peoples armor drops, the team bank can still have the resources but i don't have time to stand around guarding all day, if i kill someone give me their stuff. My Kd for team last 2 days i played is 11 - 1 yet i'm down a set because i get nothing for killing them.


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mcdboy Send PM

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Posts: 30

Nyx said:

Oopsie said:

Topic says it all

Either;

Add a bridge to the north/east and west side of the fort

Or

Remove the moat. Keep some trees that heat u dotted around

Reason for suggesting:

It's a death trap for smaller teams. Solo pkers / smaller teams and inexperienced skiller/Pkers alike whilst having the incentive of skilling rewards etc to go there, there is really no incentive to go fight a huge team when you know they are way more people and also with alt accounts because the actual area is a death trap with just the one bridge, the mentality of a lot of players here is HUGE teams, there's no denying this means there is less PKing. Give smaller teams a chance so there's PKing at all times.

+100000

Also make it so peoples armor drops, the team bank can still have the resources but i don't have time to stand around guarding all day, if i kill someone give me their stuff. My Kd for team last 2 days i played is 11 - 1 yet i'm down a set because i get nothing for killing them.

No. Leave Terr bank the way it is. It's what makes us come back. We don't give a fuck about the ores and shit

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Nyx Send PM

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Also consider moving accounts logged out in the fort to edgeville, parking is a pain there.


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mcdboy Send PM

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Posts: 30

Nyx said:

Also consider moving accounts logged out in the fort to edgeville, parking is a pain there.

Alot of feedback for someone who doesn't even come to the terr.

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larsftw Send PM

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+1, legit suggestion


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scornedmagi Send PM

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From: Arizona, USA
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I wouldn't ever consider doing anything in a place I vouldnt get my items. That's why the entire fort system is lame and myself and lots of others won't bother. Makes larger teams larger and able to park bypassing  1ip almost with the setup and small amount of space. It needs to be rethought to make all player teams be able to use it. Anyone who has more pkers parked and online will always win. Like others have said, it's a deathtrap and waste of team update in my mind.


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Oopsies Back Send PM

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scornedmagi said:

I wouldn't ever consider doing anything in a place I vouldnt get my items. That's why the entire fort system is lame and myself and lots of others won't bother. Makes larger teams larger and able to park bypassing  1ip almost with the setup and small amount of space. It needs to be rethought to make all player teams be able to use it. Anyone who has more pkers parked and online will always win. Like others have said, it's a deathtrap and waste of team update in my mind.

Good point, the current set up it's almost impossible for anyone who can't participate in that type of PKing to compete by this I mean skillers people who don't really PK much, don't have alts etc. Even those who do, fighting with x against double numbers in such a small area is almost certain death in most situations therefore unappealing to a lot of people which ruins the consistency of PKing

I don't think there's anything wrong with the concept of the update, it should require teamwork and a balance of pkers/skillers to hold it and it's clearly team orientated so we need to expect constant battles (that's the point) but even with the new timer on the bank chest which makes it easier to get the chest, IMO there's not much incentive for people who aren't already established PKers to give it a try because of the minimal escape routes, same goes for small teams of experienced PKers who think they can take/want to beef a bigger group.

Something as simple as removing a moat or adding a few bridges I think could shake up the PK, just think about it there's so many different ways it could for Pkers and skillers, luring people out, catching, small teams can attempt to do quick raids on bigger teams and much more - rather than the only current one which is ''go fort, die, fuck''. The way it is now is a team will be holding it, a huge team will come, then there's no pking for hours. The general idea of more escape routes or easier access could be the key to getting more people up there and having a go at it. I hear a lot people don't want to go because it's a deathtrap. More small teams in wild taking out the big teams means more PKing right? If not, I wasted 5-10 mins writing this post and Billy wasted 10 mins removing the moat or adding the bridges and n0m wasted 2 mins restarting the server.

The loot system is great, everyone has a pretty good chance at getting something with a bit of teamwork doesn't really need to be changed. Everyone has different tactics and we all play the game differently and that's totally cool, I'm not here to cry or bitch, just want constant PK'ing,

Tl;dr;;   Just give it a try plz at least. I am exhausted of words and will regain my energy through PKing people in game and report back here when the change has been made. Safe

Last edited by Oopsies Back (27 Feb 2017 21:14)

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Last edited by Trupk3r (27 Feb 2017 22:07)


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KizL Send PM

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Agreed with Oopsie having more entrances and spreading the whole thing out would make people guard the chest more not just the whole castle. People could still train but would need to take the chest if they wanted the loot.


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Billy Send PM

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I could add log bridges / stone steps to the east and west sides, then I wouldn't have to update the client landscape.

Also, there are six (6) secret doors in total at the team fort.


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Nyx Send PM

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Billy said:

I could add log bridges / stone steps to the east and west sides, then I wouldn't have to update the client landscape.

Also, there are six (6) secret doors in total at the team fort.

Billy I'm not sure you are understanding the problem, we want to be able to get away via them mis catching and them not getting away by us catching, we want some nice big wide bridges on all 4 sides.


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