Suggestions for PKing. (#For n0m)


Player avatar

r u t h less Send PM

Member

Posts: 277

Have you ever thought about the fact that there's skiller updates because they know what they want, and they don't ask for things that can't be given such as higher experience rate or more loot.

Instead of complaining over the forums that we only make SKILLER UPDATES, why don't you try to figure out what's wrong with PKing and how to improve it because I have no idea.

Man, the amount of suggestion supported by pkers and downvoted by skillers who I never even seen once in game let alone in wild is reason nothing gets a majority of +1.

Why, is there no benefit to farming in wild. The benefit to skull vs just afk 3 item is a joke.
http://www.rscrevolution.com/viewtopic.php?id=7905

Why make Stakers/pkers have to Skill/quest to wear Dragon axe and plate and other quests items to use in wild.
http://www.rscrevolution.com/viewtopic.php?id=7746
-------
Other ideas
http://www.rscrevolution.com/viewtopic.php?id=7661
-------
Problem-How the current hot-spot works. Three players make a clan, these players enter the hotspot and mass farm xp. These same players are surrounded by 7 teammates in the area(non-skulled) ready to pile anyone trying to raid the 3(red-skulled).

Solution=Make hot-spot not require a clan to control it. Hot-spot area should only give a max of 4-Players the bonus Xp if the hot-spot has more than 4 players inside the area than no xp is rewarded.
-------
Problem-Using the teleport NPC behind Edgeville charges 3000 Gold. Without Making the user skull.
Solution=Use the wilderness teleporter and you auto skull.
-------
Problem-Pures risk nothing, but waste everything.
Solution=If the Person's inventory doesn't equal the value of over 75000 than protect items work only 20 percent of the time.
-------
Problem-I kill a skulled user and then that user refuses to re-skull endlessly wasting my food.
Solution=After the user has been sent to lumby his death history of dying to a player is wiped and if he re-attacks him he skulls.
-------
No border pking
http://www.rscrevolution.com/viewtopic.php?id=7709

Last edited by r u t h less (13 Apr 2016 03:57)


B u b b a

Player avatar

billytocci Send PM

subscriber

Posts: 67

----
Problem-Using the teleport NPC behind Edgeville charges 3000 Gold. Without Making the user skull.
Solution=Use the wilderness teleporter and you auto skull.
-------


<<<,

They did make it 1500 gold for it now and it does skull you now, you been in wild lately?

Player avatar

r u t h less Send PM

Member

Posts: 277

billytocci said:

----
Problem-Using the teleport NPC behind Edgeville charges 3000 Gold. Without Making the user skull.
Solution=Use the wilderness teleporter and you auto skull.
-------


<<<,

They did make it 1500 gold for it now and it does skull you now, you been in wild lately?

Yes, I copied pasted old suggestion that were never commented by an admin. 1500 shouldn't even be charged when you are risking full inventory of items.


B u b b a

Player avatar

n0m Send PM

Administratorsubscriber

Posts: 1,821

Let's see how many support your ideas. I'm fine with making most of these changes.

Player avatar

zazo x Send PM

subscriber

Posts: 513

I'll back every one of these suggestions.

1. Why, is there no benefit to farming in wild. The benefit to skull vs just afk 3 item is a joke.

It should be 2.0x+ for skulled players. There is so many NPC's in every spot and it's so easy to get sick XP just wearing an ammy and a weapon while a skulled player risks everything, that needs to change. Less NPC's and higher XP rate if you're skulled will encourage people to actually fight each other! Not just sit and talk about how they're planning on getting the supplies for 87 crafting

2. Why make Stakers/pkers have to Skill/quest to wear Dragon axe and plate and other quests items to use in wild.

I've quested on 2 account's and I wouldn't even be opposed to this change. We've been doing these quests for 15 years.. it's not enjoyable to do. The option to do the quest should be obviously left available but a option to gain dragon weapons at a more costly rate if you don't want to do the quest and just want to PK.

3. Hotspot

Great idea. Maybe then people will actually fight for it! If there's more than 4 players in the hotspot, that means people actually have to fight to keep getting it! Who would have ever thought the hotspot was made for fighting, when does that ever happen anymore. It's the same 20 man team ''hay man got room on hotspot plz????''

4. Mad Zeonk

I agree, a skull is enough of a price to pay to teleport to the wild. I'm sure there are better opportunities for gold sinks than this, I fully appreciate all the changes N0m/Fate already made to Mad Zeonk but can fail to see the point in lowering the 3k fee to 1.5k rather than removing it completely.

5. Protect Item

Agree'd - you can waste 1-2m a day if you go hard PKing on those levels and even getting plenty of kills it's just too big of a loss. Looting there ammies only does so much to someones bank the fact they can straight 3hit runies while they risk nothing, I agree, it sucks. Pure's are too easy to train to have the advantage like that, I like your idea of the 25% chance of it working if the inventory isn't worth over 75k, will bring a good balance to that level of PKing and make it actually worth doing. I personally don't bother atm

6. Reskulling

I'm assuming this was fixed in the most recent Mad Zeonk update?? I haven't seen anyone do it yet but I could be wrong but it's fairly self explanatory, if you're continuously owning someone they shouldn't be able to come back with no skull and risk nothing vs your everything.

7. Border Pking

I've been saying this for probably 6 months or whatever since they first made it, 1-5 wild is a tactical area of the wilderness for castle PKers... I know at the moment it's only in 1 wild but this still has a huge impact on wars (which is where people seem to have the most fun PKing might I add), especially high levels, considering the way they normally work is everyone runs to the border, I can't see how it's fair that in a huge ass war you can catch your prey from 10-2 then they get out no food because they can't be re-attacked by a team mate. The area across the bridge at Varrock is a perfect place to have a 1v1 stipulations area, Castle is the most popular PKing hotspot, why have it anywhere near there.

I hope this helps. I have not been playing much recently, not necessarily because I don't have the time but because I lack the motivation, 7 of the reasons for that are listed above, I have plenty more like the 30 people who team up together to fight the same 8 or 9 people then don't fight each other, the way how people have one fight and give up but if these updates were implemented it makes it somewhat possible to compete. And before any of you queers get a boner I don't mean compete against your skill levels. These changes will benefit PKers, it won't benefit skillers who think they are PKers and that's who you will see -1'ing these posts.

Last edited by zazo x (13 Apr 2016 14:37)

Player avatar

JayJay3 Send PM

subscriber

Posts: 133

+1
I don't really pk, I'm terrible to be honest.  but it seems the majority of pkers are for these changes so you got my vote. Anything to make it a better place to play for everyone.

Player avatar

GLeU Send PM

subscriber

Posts: 2,034

I think if you're farming any npc's above 30 wildy you should maybe get 1.5x/2x stackables. Nobody really farms there because the risk of pkers is great.

Player avatar

Alikben1 Send PM

subscriber

From: Estonia/Australia
Posts: 128

Quests are easy to do,why they should remove quest requirements for it... lets be more like rsc and less like turnip!


[img]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQtvph_0EfnUoRet965eMm6xXYNSWuDN6DaG8sMDQsxjRg8kfxF[/img]

Player avatar

n0m Send PM

Administratorsubscriber

Posts: 1,821

I might as well drop my suggestion here too: http://www.rscrevolution.com/viewtopic. … 271#p46271

n0m said:

We have planned to add a 30-60 second time-out if you login in wilderness. It would probably make parking useless.

Player avatar

scornedmagi Send PM

subscriber

From: Arizona, USA
Posts: 627

I don't PK, but I have to use the wild agility course. Having to walk from lvl 1 to 53 wild is shit.... But that fine, I accept the skull and tele. Now I'm skulled in wild headed to the course and get killed and start back to point 1.... Lumby. Now I have lost 1.5k for tele and a full inventory of shark...... Just to train my agility that serves no purpose but is needed for the legends and to max out char. Let's say I walk there. No skull, but get halfway there and same shit. Lost all but 3 shark....... Kina dumb to think wild is only for pkers when the best and fastest agility course is there. I sat in course for 3 days and never died.... Try to get there and die a ton. Just saying that the wild is fine the way it is. Stop multying and teaming each other and crying about it later....


[TRUST][HONOR][LOYALTY]
Check out my Skills I offer FREE!

Player avatar

zazo x Send PM

subscriber

Posts: 513

scornedmagi said:

I don't PK, but I have to use the wild agility course. Having to walk from lvl 1 to 53 wild is shit.... But that fine, I accept the skull and tele. Now I'm skulled in wild headed to the course and get killed and start back to point 1.... Lumby. Now I have lost 1.5k for tele and a full inventory of shark...... Just to train my agility that serves no purpose but is needed for the legends and to max out char. Let's say I walk there. No skull, but get halfway there and same shit. Lost all but 3 shark....... Kina dumb to think wild is only for pkers when the best and fastest agility course is there. I sat in course for 3 days and never died.... Try to get there and die a ton. Just saying that the wild is fine the way it is. Stop multying and teaming each other and crying about it later....

But you can tele to seers with an ammy and walk to Ardougne and use the lever and gain access to 50+ wild without skulling? That cut's off 1-2 minutes from walking 1-53 wild. And no offense but like you said, you don't PK and Mad Zeonk was implemented to promote PKing at the hotspots which you can teleport too, it wasn't added as a tool to help you gain agility levels faster.

Player avatar

JayJay3 Send PM

subscriber

Posts: 133

zazo x said:

scornedmagi said:

I don't PK, but I have to use the wild agility course. Having to walk from lvl 1 to 53 wild is shit.... But that fine, I accept the skull and tele. Now I'm skulled in wild headed to the course and get killed and start back to point 1.... Lumby. Now I have lost 1.5k for tele and a full inventory of shark...... Just to train my agility that serves no purpose but is needed for the legends and to max out char. Let's say I walk there. No skull, but get halfway there and same shit. Lost all but 3 shark....... Kina dumb to think wild is only for pkers when the best and fastest agility course is there. I sat in course for 3 days and never died.... Try to get there and die a ton. Just saying that the wild is fine the way it is. Stop multying and teaming each other and crying about it later....

But you can tele to seers with an ammy and walk to Ardougne and use the lever and gain access to 50+ wild without skulling? That cut's off 1-2 minutes from walking 1-53 wild. And no offense but like you said, you don't PK and Mad Zeonk was implemented to promote PKing at the hotspots which you can teleport too, it wasn't added as a tool to help you gain agility levels faster.

I agree with zazo.  I'm a skiller also and while some of these updates may hinder some skills slightly,  overall we've had quite a few updates that were skiller based. If we have to take a little more time doing something so the PKers can be happy too, I'm all for it.

Player avatar

KizL Send PM

betasubscriber

From: Seattle
Posts: 4,660

+1 to all this and to n0ms suggestion.


~K!zL


IGN: Alerion, No Mercy, Attila and KizL
[img]http://i.imgur.com/fkgmebI.png[/img]
UP and Subscribe to RSCRevolution on Reddit!
----> RSCRevolution's Reddit ----> RSCRevolution Facebook

Player avatar

Cortibby Send PM

subscriber

Posts: 88

Player avatar

cry is free Send PM

subscriber

Posts: 84

Player avatar

Mona Lisa Send PM

subscriber

Posts: 53

+1


R.I.P. Patrick aka Hostile

Player avatar

n0m Send PM

Administratorsubscriber

Posts: 1,821

Here's what I am willing to do:

1. Mad Zeonk teleports free.
2. Remove 1v1 wild from border
3 Clear the last attackers list on death.
4. Adjust wilderness xp multiplier, +1x for no skull, +2x skulled.
5. WIlderness login time-out for 30 seconds.

Hotspot needs changes I agree on that, I'll try to figure something out.

Player avatar

scornedmagi Send PM

subscriber

From: Arizona, USA
Posts: 627

n0m said:

Here's what I am willing to do:

1. Mad Zeonk teleports free.
2. Remove 1v1 wild from border
3 Clear the last attackers list on death.
4. Adjust wilderness xp multiplier, +1x for no skull, +2x skulled.
5. WIlderness login time-out for 30 seconds.

Hotspot needs changes I agree on that, I'll try to figure something out.


I like all of the above.  Should help with lots of problems and bring more wild action to pkers.


[TRUST][HONOR][LOYALTY]
Check out my Skills I offer FREE!

Player avatar

r u t h less Send PM

Member

Posts: 277

n0m said:

Here's what I am willing to do:

1. Mad Zeonk teleports free.
2. Remove 1v1 wild from border
3 Clear the last attackers list on death.
4. Adjust wilderness xp multiplier, +1x for no skull, +2x skulled.
5. WIlderness login time-out for 30 seconds.

Hotspot needs changes I agree on that, I'll try to figure something out.

+1
-
Random ideas to maybe improve hot-spot Just throwing alot out there I'm sure you will give it a thought.
-Change what red skull actually does. Red-skull in 2 wild means someone 4 levels higher can attack you. Red-skull in 10 wild someone 20 level's higher can attack you.
-If you attack a red skull he is able to attack you back for 5 mins.(Remember red-skulled players are able to be attack by everyone within level range. Red-skulled players aren't able to attack everyone freely) If you attack red skull player.-He will be able to fight you.
-Enter hot-spot you're redskulled for whole time inside the hot-spot and when you leave it last 10 mins and changes to regular skull for 10 mins
-Give a warning that it is changing to hotspot and anyone inside will be skulled.
-Lets reduce the amount of Hot-spot locations
-Make hot-spot for certain levels.-Border pkers,High levels,Mid levels
-Reduce the amount of Npc's to make it Perfect for just 4 players and anything over is ruining it.
-Double Stackable drops-Afkers will be pked for their loot-#Runes
--
N0m-the position of hotspot under ground kinda kills the whole gathering team aspect of intended by the hotspot update.

-Underground edge is useless for a hotspot location.-Completely cutoff from the rest of the wild
-New locations for hot-spot and removing old locations.
Their shouldn't be a quick way to get to hot-spot you should have to coordinate with your team. Their shouldn't be a hotspot at castle because it just way to easy to teleport their. On turnip servers you had to port and walk and on this server you can click and be right at the location. Making Teams want to camp Portal

-New locations-Darkwizards-Intended for border pkers,Red spiders-Intended for High level wild pking or Hobs for high level. Range Guild-also high level pking, Thugs-intended for border pkers.
-
-
Please give thought on
-removing the Fence dividing the wild by white wolf mountain or make more entrances.
-Adding some Rune rocks to Hobs and making it Hot-spot and giving double rune ores and maybe shorter cooldown?(Fight for some rune rocks again!)-. Give some rocks which are worth the risk.
-Make the whole wilderness one way of pking-F2p 1-52 wild, Full p2p 1-52 wild, P2p no g-mage 1-52 wild
--
Hope you think about some ideas and consider some of the other ideas I posted.

Last edited by r u t h less (15 Apr 2016 22:00)


B u b b a

Player avatar

r u t h less Send PM

Member

Posts: 277

r u t h less said:

n0m said:

Here's what I am willing to do:

1. Mad Zeonk teleports free.
2. Remove 1v1 wild from border
3 Clear the last attackers list on death.
4. Adjust wilderness xp multiplier, +1x for no skull, +2x skulled.
5. WIlderness login time-out for 30 seconds.

Hotspot needs changes I agree on that, I'll try to figure something out.

+1
-
Random ideas to maybe improve hot-spot Just throwing alot out there I'm sure you will give it a thought.
-Change what red skull actually does. Red-skull in 2 wild means someone 4 levels higher can attack you. Red-skull in 10 wild someone 20 level's higher can attack you.
-If you attack a red skull he is able to attack you back for 5 mins.(Remember red-skulled players are able to be attack by everyone within level range. Red-skulled players aren't able to attack everyone freely) If you attack red skull player.-He will be able to fight you.
-Enter hot-spot you're redskulled for whole time inside the hot-spot and when you leave it last 10 mins and changes to regular skull for 10 mins
-Give a warning that it is changing to hotspot and anyone inside will be skulled.
-Lets reduce the amount of Hot-spot locations
-Make hot-spot for certain levels.-Border pkers,High levels,Mid levels
-Reduce the amount of Npc's to make it Perfect for just 4 players and anything over is ruining it.
-Double Stackable drops-Afkers will be pked for their loot-#Runes
--
N0m-the position of hotspot under ground kinda kills the whole gathering team aspect of intended by the hotspot update.

-Underground edge is useless for a hotspot location.-Completely cutoff from the rest of the wild
-New locations for hot-spot and removing old locations.
Their shouldn't be a quick way to get to hot-spot you should have to coordinate with your team. Their shouldn't be a hotspot at castle because it just way to easy to teleport their. On turnip servers you had to port and walk and on this server you can click and be right at the location. Making Teams want to camp Portal

-New locations-Darkwizards-Intended for border pkers,Red spiders-Intended for High level wild pking or Hobs for high level. Range Guild-also high level pking, Thugs-intended for border pkers.
-
-
Please give thought on
-removing the Fence dividing the wild by white wolf mountain or make more entrances.
-Adding some Rune rocks to Hobs and making it Hot-spot and giving double rune ores and maybe shorter cooldown?(Fight for some rune rocks again!)-. Give some rocks which are worth the risk.
-Make the whole wilderness one way of pking-F2p 1-52 wild, Full p2p 1-52 wild, P2p no g-mage 1-52 wild
--
Hope you think about some ideas and consider some of the other ideas I posted.


B u b b a