1. Equip-able knife, right click logs and select fletching option. (still two clicks but a little easier, and one extra inventory spot)
2. I'm assuming you guys aren't ever planning on doing QOL updates on fire-making simply because its such a challenging skill and is characteristic of the game in general.
However, if you would consider some efficiency changes, even if you don't want to make it 100% like RS2, you could maybe add a hot key for dropping a single set of logs.
3. Remove bankers from the game entirely, having only rows of bank chests. (right click to change pin, access team bank, etc.) Miss-clicking them is an eventuality that is always annoying.
4. Crafting content: Easier sand location or add 100 noted sand buckets to the rare drop table for a few Mobs, add seaweed spawns to the shore in a few areas. Glass is incredibly time consuming. It would be reasonable with an XP nerf on glass in addition to these changes.
5. An item that doesn't count as an inventory slot, but doesn't allow items into that slot. This would make noted ores/logs from team-skill be added to the inventory. Or just make noted ores/logs go into the inventory instead of dropping to the ground (Like how the Christmas tokens functions).
6. Smithing, 3x cannonballs per bar, using 1 coal with 1 iron nets 100% success rate with iron ore at any level
1. Good idea, not sure how easy to implement it then being a useable item for fletching though.
2. I personally, would like to see some sort of QoL updates for Firemaking too. The skill has zero function past a certain level for quests so could do with making it a bit more 'user friendly'.
3. Good point, but what about just having less of them?
4. I think this could be easily changed and could be added to the Plague boss, it already has a decent drop table for herblaw and crafting supplies.
5. This is definitely something that needs fixing, the noted items dropping whilst already having the same noted item in inventory shouldn't be happening.
6. This has been a bit of a hot topic for a while, but definitely something I am behind, allow the same smithing xp, but more cannonballs per bar.