Things to possible implement?.


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eclectic1 Send PM

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1 ) Counter for iban to see how many spells are left on a staff..

2) turn off party icons completely/turn on with maybe a F key (such as f2 for side bar)... shits always in the way

3) add ::wildyonline
to see how many in wilderness?.. split between just showing a number for f2p and a number for p2p and show lowest level and highest in wildy

4) Option for sub'd players to have a bank template... for quick equipping for p2p or f2p..

5) add a dungeon scroll (kind of like clue scrolling) but for dungeons.. easy dungeon medium and hard... each having a boss for some possible loot ..
  (training is boring af needs to be spiced up)

6) Maybe add a random boss'd npc (or something slightly stronger than the typical npc's within hs such as gunthor the brave vs the barbarians in barb vil) to hotspot to make it more active not too difficult tho (maybe have it drop hardened rune or dmeds or rings at a rare rate depending on npc that is being added..)

7) make more hotspot token rewards.. for all the tokens sitting in banks (this may be a bad idea as flats may abuse this and not let any noobs train)
  - to counter against flats abusing the hs make the rewards dismal such as 1000 hs tokens for like 50 dbones or something so its not really worth farming for higher levels

8) more skiller luring emphasis in wildy.. fort is by far the most active place in wildy we need something like it elsewhere or add features to it - more skillers means more pking activity as well.. it needs to be worthwhile for the skillers tho such as the increased exp rates or slightly higher drop rates than their npc counterparts in nonwildy locations.

Last edited by eclectic1 (25 Apr 2018 11:41)

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skillystr Send PM

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I actually love all these suggestions. +1


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o0ps13 Send PM

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1) take 50 death runes, there is your counter

6) sure, but don't neglect the wilderness - if out of wildy gets new boss(es) - wildy should be considered too. perhaps a roaming npc in wilderness that drops new uniques or whatever, could attract skillers too

7) whatever happens, flats generally will always control hs, not much u can do about it. would rather see a points system where you gain points for kills or w.e that can be spent on rewards, however this opens up opportunities for abuse but with a active staff team it could be handled

8) skillers have said 100000 times, u can't force skillers to wanna go wildy but I do agree when there was better resources in fort it was generally more active but more often than not it's just a bloodbath when skillers try go there because they aren't prepared to fight or learn how to. slight increase in resources gained p/h, rune sets going to chest (would be cool if food still appeared when u kill someone..) could possibly increase activity but could also just end up benefiting pkers more than skillers.

the other suggestions I support 100% u usually make shitposts but this one has some decent suggestions, especially quick PK sets from bank, for example ::pkset1 while in bank could withdraw rune large plate legs 2h diamond ammy str pot 100 fire blasts + swordfish, ::pkset2 could be ruby ammy variant, :pkset3 could be with bow/arrows, blah blah blah, idk something like that. now Uncle is back who knows maybe he might finish it , I know he was working on it at one point


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Eww Bald Send PM

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Number 3 is the shizznit. +1 for ::wildyonline


"I see..." said the blind man as he pissed into the wind "It's all coming back to me now!".