Deadman mode is returning to RSCR, this game mode is similar to the Deadman mode found on OSRS, where players play in a full world PvP environment. We won't be having a separate server for Deadmen, they will be playing on the same world as regular players. These will be a new character type just like iron-men, addition of the mode won't affect regular players.
Deadman mode beta test
Starting now, Deadman mode beta test is available for players, any player on the test server can expect to win a prize of 500k every 45 minutes or so, players reporting bugs will get rewards as well. To be eligible for the prize your characters history must show some activity and you can't be online with more than two chars at the same time or you will be automatically excluded from getting a prize.
For a smooth season it is essential that the new content is well tested, sincere thank you to everyone who will take some time to contribute. Please PM me directly on Discord with any bugs, issues or feedback in general. You can also participate in DMM chat on our #deadman-mode channel.
Test server XP rates:
32X combat experience rate
28X secondary combat rate
24X skilling
Desktop Client download: https://files.fm/f/dh4tfu5z
Android APK download: https://files.fm/f/6e8s6tnm installing the app will require to uninstall the RSCR app and reinstall it back after testing.
To login to the server, make a new character through the beta test client, characters will be wiped after the testing.
Everything apart from the XP rates are exactly the same as it would be on the DMM mode to be released.
Information about DMM from the previous post:
Deadman mode main features:
- Full World PVP, except in safe zones: Karamja general store, all banks apart from Draynor, safe towns are Edgeville and Lumbridge;
- Player killing you can raid your bank and get a percentage of your belongings;
- Depending on the combat level of the opponent killing you, you will lose a percentage of unprotected stats on death (can protect 5 stats);
- Access to safety deposit box for 10 items (not stacks);
- Access only to f2p world, items and skills;
- Attack range is determined by distance to nearest safe zone (distance to nearest safe zone / 2 = "wilderness level");
- Characters will have a combat level cap of 80, any character build is possible, but combat xp gain will stop when combat level of 80 is reached.
- Double experience rate (2x RSCR Rates);
Other features:
- No access to Wilderness;
- Completely separate economy from the regular players;
- Access to Auction House for buying and selling, 3 maximum listings;
- No trading between Deadmen;
- Majority of world is single-combat, Barbarian Village area is multi-combat;
- Teleporting and logging out requires you to stand still for 10 seconds.
- Betty's Magic Emporium and Aubury's Rune Shops will have boosted 500 elemental runes in stock as well as 100 death runes;
- Lowe's Archery Store will have 600 bronze arrows and 450 bolts in stock.
- Fishing lobster, tuna or swordfish will yield 3x times the fish;
- Some of the available quests will be automatically completed: Cook's assistant, Imp catcher, Sheep shearer, Romeo and Juliet, Doric's quest, Witch's potion, The Restless Ghost and Shield of Arrav;
- Two runite ores added in Rimmington, can be mined only by Deadmen;
- Deadmen can't obtain clue scrolls;
- Shantay and blue moon inn banks are disabled;
- Deadmen receive a set of startup items to make the start easier;
- While killing NPC's Deadmen will have a chance to get a random supply drop.
Experience Rates
16X combat experience rate (22X subbed)
12X secondary combat rate (18X Subbed)
8X skilling rate (12X subbed)
Experience rate for rebuilding lost experience: 2x the above.
Subscriptions will be transferable to DMM chars with staff help.
Death in Deadman Mode:
If you die with a skull:
- You will lose percentage from 10 most valuable stacks in your bank to Bank Raid Chest. (Higher level opponent -> smaller percentage)
- You will lose percentage of all unprotected stats (Higher level opponent -> Smaller percentage)
If you die unskulled:
If you have taken damage from a player:
- You will lose smaller percentage from 10 most valuable stacks in your bank to Bank Raid Chest. (Higher level opponent -> smaller percentage).
- You will lose smaller percentage of all unprotected stats (Higher level opponent -> Smaller percentage).
- You will lose all items from your inventory and equipment.
If you have not taken any damage from a player:
- You keep 3 most valuable items.
- You don't lose any bank items.
- You don't lose any experience.
If you die and lose experience;
- Your experience rate for that skill is doubled until you reach the experience you once had.
Bank Raid Keys & Chests:
If you manage to kill a player in Deadman Mode, you will receive a Deadman Key. This key will give you access to chest which contains percentage of 10 most valuable stacks from opponents bank.
Deadman Key:
- Received upon killing a player;
- Unlocks bank raid chest;
- Cannot be traded, banked, only destroyed;
- When you kill a player who has got Deadman Keys in his inventory, you will get his keys;
- You can only hold maximum of five keys at a time, if you have five keys and kill someone, key will not be dropped.
Bank Raid Chest:
-Deadman keys should be used on Bank Raid Chest located in Edgeville bank;
Safety Deposit Box:
Deadmen have an option to keep their most valuable items safe using a safety deposit box which can hold up to 10 items, not stacks. The box can be accessed through Bankers.
Stat protection
You can protect stats from being reduced on death:
- 1 Combat skill (attack, strength and defense);
- 1 Secondary combat skill (prayer, magic and ranged);
- 3 Skilling stats.
Hitpoints are auto-calculated on death.
You can protect your stats by opening stat menu and right clicking the stat you want to protect, and selecting "Protect <stat>".
Skull mechanism:
- Skull default time is 15 minutes, maximum skull time 30 minutes.
- Each time you attack a player while you are skulled, your skull timer is reset and your skull time is extended by two minutes.
- If you attack player 30 or more levels below you, your skull time is set to 30 minutes.
- Your skull timer does not tick down if you stand still. You have to be on the move to lose your skull.
- Players who attack you when you are skulled will not get skulled themselves.
- Safe zones have high level guards, which attack skulled players trying to enter it.
Kill-streaks:
Each time you kill a player, your kill-streak increases. This is indicated by your skull color changing.
Additionally, the amount of Deadman Keys you hold in your inventory is indicated above skull by key icons.
Deadman Appearance:
- Deadman Characters will have their name drawn in blood red, in chat and above head.
- Attack option is only shown on deadman players.
Attackable levels
Combat level range can be seen in bottom right of a Deadman's client screen:
Single-combat area mechanics
- 20 Second timer after combat before others can attack
- Timer is reset to 20 seconds on any damage from your opponent.
- You cannot attack anyone else but the person attacking you.
Seperate economy auction house from main game:
- Can't trade or pickup items dropped by regular players;
- Can't duel or kill regular players;
- Can't participate in mini-game events;
- Separate Auction House with sale listing limit of 3;
- Can't add new listings to Auction House if there are unclaimed expired auctions.
Guarded Safe Zones:
Safe zones will have high level guards, which will attack any players with a skull and, highly likely, kill them.
Safe zones are: Karamja general store, all banks apart from Draynor, safe towns are Edgeville and Lumbridge
Startup gear
Deadmen will receive some gear to help them get ahead in the game a bit quicker:
Rules:
Deadman mode is hosted with a philosophy that Deadmen must be self sufficient, gather their own resources and always risk their own hard work. For that reason this season we will be implementing strict rules and will be monitoring deadmen related logs for any suspicious activity. This is also involved alternative character.;
- Trading items is disabled and not allowed;
- Using mules to hold or transfer items is not allowed;
- Swapping items between regular game mode and DMM is not allowed;
- Trying to gain any wealth in a way that obviously show an attempt to transfer items between chars will be taken as a bannable offense as well.
If you find that being self sufficient is not your cup of tea, please do not complain or play DMM trying to break the rules, just skip this particular activity and enjoy the regular game mode. There will be other DMM seasons in the future and the rules may be different, but for this event, these are the rules. Breaking of any DMM rules will result in a ban of all parties involved, ban will count as a ban on regular game mode and may move you towards a list ban if you've been banned in the past.