Hello, so I'll start this off with a scenario we're all too familiar with.
You're walking through a dungeon, trying to get to a specific area, but LITERALLY every single monster you com across attacks you for the rounds of hits, it takes you
5+ minutes to get anywhere, and you may have wasted some food aswell.
Back in the day, rscrevolution knew this was a serious problem for the community so they were developing a attribute called "Hiding" I don't remember the specifics of how
it worked, but I'm pretty sure it was something you could add to your armour and it gave you a % chance of hiding from monsters as you pass them. (Depending on how many jewels, or whatever you use to add an attribute to your armour)
Example: *Add one Blessed Ruby to: *select Rune helmet* = One Blessed Rune helmet with a Hiding chance of: 15%.
This could be applicable to all types of armors, and if deemed necessary for economic reasons we could have it degrade, forcing you to re apply a Blessed Ruby every once in a while.
What do you think? I'd love to hear your feedback and suggestions on how this could be implemented.
Thanks,
Heir.
*edit: I know the item doesn't exist yet, but maybe we could have it as a common reward from clue scrolls, both giving it an adequate price and demand, whilst giving people a reason to do clue scrolls.