With the Legends' guild released, previously exclusive and the fairly OP location of the smithing equipment is now available for a much much easier task.
Questers like myself are happy with the quest, the dungeon isn't too Overpowered, nothing exclusive other than shadow warriors and a more convenient source of fire giants than the waterfall.
However, after grinding to over 1400 skill total for a dang clue that gave me 100k in items I found the Legend's guild more of a smithing guild than anything else.
Solution:
Changes to Legends Guild
1. Make it exclusive to completion of the legend's quest.
2. Remove the Furnace and anvils. (The range can go or stay, it's no more convenient than edge)
3. Replace Magic Trees with Yew Trees
4. Optional, replace Fire Giants with Lesser Demons, Black demon with 2 greater demons, and Black dragon with red or blue dragons.
5. Add Legend guild teleport to Quest Cape.
Add a 1400 Skill total area worthy of all the grinding it takes to get 1400.
1. Move the 3-4 Magic trees here
2. Add a close to bank Forge, Cooking source, Anvil, and Spinning Wheel.
3. Add a dungeon for training Combat and collecting supplies.
4. Add a Mine, source of flax, some sheep, and source of water.
5. Add theiving stalls/chests
Basically, nerf the Legend's guild and create a better spot for the people who earned the 1400 skill total to train.
Examples: Note these are really old screenshots from areas like this Suggested in the past.
Skill Island:
Skill Dungeon:
Again, these are real old, I'm not saying these are exactly how things should be, was just a layout from a long time ago. Obviously a new area should be made for RSCR this is just an example of what I mean.