-Layout of team fort in west lvl 30s wilderness has been updated.
-Door at team fort can no longer be closed to trap retreating players
-Mad Zeonk in lumbridge moved downstairs for visibility (there is still one in edge)
-Zeonk teleports are now entirely free
-Combat formula changed to replicate RSC formula
-NPCs nerfed to feel more like old formula
As you will recall, the fort is a base for teams to war over, with the best skilling spots in the game.
All materials farmed get deposited directly to the territory chest, which transfers to the controlling team's bank every hour.
You can check the contents of the territory bank from anywhere using ::territorybank
For years, attack and defense were underpowered. We have corrected the combat formula using statistical inference so that it should feel authentic now.
To account for what players are used to, we have nerfed NPCs to their previous accuracy so fighting NPCs won't feel much different.
[img]https://i.imgur.com/3xbQmDo.gif[/img]Read the rules: Automated play is a bannable offense![img]https://i.imgur.com/HtElPYg.gif[/img]
Billy Mays' Quest Reviews