Hi all, staff and especially n0m have been working hard on this patch, posting developments in the development log section so you could see our progress. Check it out!
Table of Contents
1) Team Highscores2) New and Improved Marketplace
3) Agility shortcuts
4) Performance and stability
5) Quick-Option NPCs
6) Misc. Bug Fixes and Updates
7) Final Thoughts
1) Team highscores
Navigate to Community -> Team Highscores. Now every player can clearly see which team is the most dominant in the wilderness, in team deathmatches, and in skills!
You will even be able to keep track of individual team members using this feature, to see who is pulling the most weight for their clan.
2) New and improved Marketplace
The most notable change to our Market in Edgeville (formerly Auction House), besides the new and improved GUI, is the addition of a “buy items” tab where players can post offers for items they’d like to buy. In addition, when clicking on the item on sale, the text input focus will automatically switch to the “amount” field. We also added market history viewing and better collectable information for when your listing gets sold/bought (see below). Also since the Market code is further optimized, it puts even less of a load on the server even though it has so much more functionality!
3) Agility shortcuts
We have added fourteen new agility shortcuts to the map, rewarding players who trained their agility. The shortcuts range from requiring 20+ all the way up to 95+, and span the whole map.
Click to expand this menu to see the screenshots and information regarding these new useful shortcuts.
New agility shortcut locations, reqs, info (click to show) ▼
New Agility Shortcuts
"<->" means a two-way shortcut, while "->" means one-way.
#1) Lumbridge Graveyard <-> Lumbridge SwampType: Handholds
Agility Requirement: 20+
#2) Goblin Village <-> Monks of ZamorakType: Landslide
Agility Requirement: 35+
#3) Falador <-> TaverlyType: Handholds
Agility Requirement: 45+
Notes: This makes the original shortcut (Taverly->Falador req’ 5+) two-way.
#4) Yanille <-> Ogre PeninsulaType: Ropeswing
Agility Requirement: 50+
#5) Ardougne River <-> BankType: Log bridge
Agility Requirement: 55+
#6) Taverly <-> CatherbyType: Stepping stones
Agility Requirement: 60+
#7) Observatory <-> Gnome MazeType: Log bridge
Agility Requirement: 60+
#8) Ardougne <-> Kandarin MineType: Hand holds
Agility Requirement: 70+
#9) Al-Kharid <-> Lumbridge SwampType: Log bridge
Agility Requirement: 75+
#10) High Wilderness <-> FenceType: Handholds
Agility Requirement: 80+
Notes: Must be out of combat for 20 seconds
#11) Taverly -> Blue Dragon RoostType: Sewer pipe
Agility Requirement: 85+
Notes: One-way
#12) Reaper <-> BankType: Secret door
Agility Requirement: 65+, 90+
Notes: Need 65+ to take bank shortcut, 90+ to cut back to Reaper chamber.
#13) Lava Maze <-> 45 WildernessType: Stepping stones
Agility Requirement: 92+
Notes: Must be out of combat for 20 seconds
#14) Red Dragon Island <-> 35 WildernessType: Stepping stones
Agility Requirement: 95+
Notes: Must be out of combat for 10 seconds
For reference here is a spreadsheet of the old shortcuts that are supplemented by these.
4) Performance and stability
Our new logging system uses less disk space, and no longer depends on transmitting massive strings of information. Logs now directly reference the associated player’s profile in the database for a much smoother experience.
Most importantly, n0m has implemented parallel processing for the server client updating task which should mean a massive improvement on server performance compared to our old sequential client updating. In addition, n0m fixed a few dozen errors that would break functions or log your character out, or cause the server to skip ticks and lag, and one bug where high amounts would freeze server processes.
5) Quick-Option NPCs
Self-explanatory. We all know RS2 got at least SOME things right.
6) Bug Fixes and Updates
Wilderness::
-Changed 1 ip wilderness system radius to 24 sq from 15 sq.
-Fixed: Aborting obelisk teleport freezes player
-Fixed KD not displaying correctly
-Fixed bug where you would get stuck at deathmatch arena. If disconnected after battle win, all loot will be automatically transferred to your bank, and you'll be teleported out.
-Added low walls in landscape file to make character walk on top of obelisk platform when clicking obelisk, rather than walking to side
Client:
-New scrollable interface that can be used for anything, currently used for market history, collectable notifications, later will be used for team bank logs.
-Fixed scroll bar going out of boundaries
-Fixed bug on text fields being hard to click
-Fixed Visual glitch with adding/withdrawing from bank
-Fixed client registration username having spaces removed unintentionally
-Fixed Limiting objects in sight caused gnome maze to have invisible objects.
-Fixed chat box getting stuck if you switch application while having keyboard open.
-Fixed login screen displaying subscription days left wrong.
-Fixed batch menu can get messed up and refer to wrong item/requirements
-Tweaked rendering - around 3-4 more FPS give or take
-Camera scroll and rotate will require you to hold your finger for 100ms before it will do anything.
This is to fix accidental scrolling when trying to click
-Fixed bug with camera rotation and scrolling, where it would click after action up.
Quests, minigames:
-Grip will teleport out of the room if you cant reach him
-Underground pass obstacles spam fix.
-Made swamp paste and flour stock at trawler store 300
-make the guardians at last stage of evil dan miniquest halve prayer
-Dragon Axe checks for Heros finished to be equipped
-Quest Cape teleports require 100 quest points
-Misc. Dialog typos
-Typo fix, and Waterfall never had action programmed to it.
-Railing damage fixed from 10 to 3
Content:
-Fixed bowstringing removing 2 bowstrings to string one bow
-Made cooking the swamp paste and seaweed batched
-Content: poison antidotes (Implemented drinking and effects)
-Fixed Subscriptions not registering right away
-Fixed Equipment System: Shouldn't be able to wear gauntlets with platebody
(You can still wear gloves if you want! But we've brought back the Plate vs. Chain+Gaunts strategy that is so old)
-Fixed: Equipment System: Iron mace disappearing while equipped on logout.
-Fixed Examine description for Custom rings.
-Salarin the twisted will weaken you if you attack him and not only when he attacks.
-Shadow spider prayer drain modified to wiki information.
Backend:
-Player Profile snapshot system allows for viewing and restoring character’s save state from nearly any time.
-Completely remade backend system for staff use, more robust logs, optimizations
Final thoughts
Thanks for reading our patch notes! Please keep in mind that there are so many more things we are planning on adding or changing, and we couldn’t possibly have put everything we wanted into this one patch. So stay tuned into the Development Logs for future updates!
This thread will be moved to Update Logs in the following days.
Best regards,
Billy, n0m, Mod Uncle, and RSCRevolution Staff