2 Chars in wildy rule needs revision/poll


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chill kills Send PM

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People of RSCR,

This no 2 chars in the wildy rule really sucks balls.

This is why:
- Firstly it makes the wildy less populated which is really a shitty thing when most of the people are on here to go pking.
- Makes afking 2 pures at once impossible since there is no afking spots outside wild for pures.
- Hinders so many of the functions of gameplay, for example I can even afk my pure at rats and go kill dragons with my main in the wild... that really pisses me off because what on earth is wrong with that?

It feels like whoever implemented this rule is punishing everybody for something a small group of people were doing, camping chars in wild etc... it's the wildy, thats what it's for - killing people. This is the type of shit that makes the game fun.

I see so many people come in to this game and ask where all the pkers are and then just leave because the wildy is so often dead. Especially night time in australia.

Lets bring back the pking scene and put an end to this silly rule. We must reclaim our freedom and unite as one to overcome the evil powers that hold us back!!!!

Suggesting a solution:
- How about we push the limit up to 2 chars so we can at least have more freedom of gameplay.
- Or we could have a poll and see what everyone else thinks on the matter?
We need to do something or this server will continue to lose players.

I ask you mods to please re-consider changing this rule because it really sucks and this is an opinion shared by many in this community.

Regards,
Chill kills

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Oopsie Send PM

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Pretty sure n0m / billy / community wanted and asked for unlimited IP limit in Wilderness but you can't interact / go within 24 sq's of your other char (and possibly also not login within 24sq's of where another character has died for xx seconds, dunno if I got that bit right) that way you can PK all over the wilderness and you don't have to worry about getting 5v1'ed and them all logging in a ranger also, etc etc etc etc. So it's a +1 from me (as long as u can't multi in xx distance of other char)

Last edited by Oopsie (2 Mar 2017 14:53)

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305mule Send PM

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+10000000

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305mule Send PM

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Been asking for 2ip since they made it 1ip for these exact reasons

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gojven Send PM

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Yup this rule is really bad. +1

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Trupk3r Send PM

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n0m Send PM

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I've just today finished the new wilderness account rule system;
For your logged in users:
You can't go closer than 15 square radius of your other characters.
When you teleport out or die in wilderness, you can't enter closer than 15SQ radius of your last known location in wilderness(for example, death location) for 5 minutes.
For logged out users:
If you have logged out, 5 minute timer is set to last known wilderness location, you can't go closer than 15SQ radius of that point.

Patch will arrive soon.

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Nyx Send PM

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n0m said:

I've just today finished the new wilderness account rule system;
For your logged in users:
You can't go closer than 15 square radius of your other characters.
When you teleport out or die in wilderness, you can't enter closer than 15SQ radius of your last known location in wilderness(for example, death location) for 5 minutes.
For logged out users:
If you have logged out, 5 minute timer is set to last known wilderness location, you can't go closer than 15SQ radius of that point.

Patch will arrive soon.

Sounds fair, maybe needs to be longer timer and bigger radius though


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n0m Send PM

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Nyx said:

n0m said:

I've just today finished the new wilderness account rule system;
For your logged in users:
You can't go closer than 15 square radius of your other characters.
When you teleport out or die in wilderness, you can't enter closer than 15SQ radius of your last known location in wilderness(for example, death location) for 5 minutes.
For logged out users:
If you have logged out, 5 minute timer is set to last known wilderness location, you can't go closer than 15SQ radius of that point.

Patch will arrive soon.

Sounds fair, maybe needs to be longer timer and bigger radius though

Time will tell smile

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Nyx Send PM

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Can they cast from 15 squares though? like if someone if 2 squares in it? they can still cast from?


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n0m Send PM

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Nyx said:

Can they cast from 15 squares though? like if someone if 2 squares in it? they can still cast from?

distance for casting is 5, range is 8. you cant see players past 15 squares, server doesnt update you about them.

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Nyx Send PM

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Will this not mean we can have guy in fort fighting, and another at the bridge waiting for enemy?


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Graddkola Send PM

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So if i die i cant go straight back and pick up my klanks`?


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Graddkola said:

So if i die i cant go straight back and pick up my klanks`?


Klanks... Lol, do family crest, all gaunts give same + as klanks and you never lose them


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Uncle Send PM

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Nyx said:

Will this not mean we can have guy in fort fighting, and another at the bridge waiting for enemy?

In a sense, but we all hope to be the team chasing others out of team territory. And in that case your enemy wouldn't be able to run out, because his other acc is blocking him.


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KizL Send PM

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-1 on 2ip we don't need multi log dick bags here gtfo.


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305mule Send PM

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Trupk3r said:

Graddkola said:

So if i die i cant go straight back and pick up my klanks`?


Klanks... Lol, do family crest, all gaunts give same + as klanks and you never lose them



pure's cant do family crest.

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Billy Send PM

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From: Ardougne
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The recent change made it possible to bring unlimited characters into wilderness as long as they stay away from each other, so feel free to PK at various levels and train in wilderness. It's a more liberating version than the strict 1IP throughout wilderness rule, which even in its more rigid form was supported by the playerbase.


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Au2er Send PM

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KizL said:

-1 on 2ip we don't need multi log dick bags here gtfo.


~K!zL

Bro they can't really effectively multi from 15sqs apart.


team australia

F2p wild 24/7 below the fence please.

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Nyx Send PM

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You can have 1 guy outside fort, one in it as extra guard, i stopped someone taking fort via doing this.


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