Suggestion for fort


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Nyx Send PM

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Have multiple entrances to the fort, multiple bridges over the moat,, make escape much easier/possible.

Right now all fort pk involves is standing and casting, since there really is no catching or escaping from there unless you're lucky.


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n0m Send PM

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Nyx said:

Have multiple entrances to the fort, multiple bridges over the moat,, make escape much easier/possible.

Right now all fort pk involves is standing and casting, since there really is no catching or escaping from there unless you're lucky.

There are several secret walls you can go through currently.

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Oopsie Send PM

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A man can dream

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Nyx Send PM

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n0m said:

Nyx said:

Have multiple entrances to the fort, multiple bridges over the moat,, make escape much easier/possible.

Right now all fort pk involves is standing and casting, since there really is no catching or escaping from there unless you're lucky.

There are several secret walls you can go through currently.

But you can't cross the moat, this puts players on really only one direction to run and it makes it auto death really.


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Au2er Send PM

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Yes agreed with nyx.. it needs more bridges and they should be slightly wider, maybe 10 squares wide

Could have two or three bridges then two or three secret doors plus one or two main doors into castle itself

Last edited by Au2er (24 Feb 2017 00:25)


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Billy Send PM

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Where would you add the additional bridge, West, North, or East?


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mcdboy Send PM

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You don't need another bridge. Be tricky and strategic with your escape and you should be fine. PS, why do you need to run anyway Nyx? You and your 30 man army usually just go to Lumbridge to have picnics by the river. GG

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scornedmagi Send PM

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Add a v bridge or some sort of maze thing to break things up a tad.


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Nyx Send PM

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Billy said:

Where would you add the additional bridge, West, North, or East?

All directions, we don't want to kill people with no skill, catching should be apart.


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badboys4lyfe Send PM

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Well theres catching and then theres whatever that bullshit was yesterday when I logged in and 8 of u sat around me in a square while I fought waiting for whatever direction I was gnna run

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Stolt Archer Send PM

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Remove the npcs, we dont need help catching thanks


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Oopsie Send PM

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badboys4lyfe said:

Well theres catching and then theres whatever that bullshit was yesterday when I logged in and 8 of u sat around me in a square while I fought waiting for whatever direction I was gnna run

That in general is how that team PKS and the only way they can make one catch. Still somehow miss a lot. PKIng against teams that size is boring

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Billy Send PM

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Stolt Archer said:

Remove the npcs, we dont need help catching thanks

Does anyone actually train on the rats or otherworldlies, or farm the otherworldlies?


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trotalong1 Send PM

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Billy said:

Stolt Archer said:

Remove the npcs, we dont need help catching thanks

Does anyone actually train on the rats or otherworldlies, or farm the otherworldlies?

I haven't seen anyone using the rats, but I myself have used the other worldies not for long though, maybe add some gnomes for theiving billy?


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mcdboy Send PM

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Billy said:

Stolt Archer said:

Remove the npcs, we dont need help catching thanks

Does anyone actually train on the rats or otherworldlies, or farm the otherworldlies?

Yes people train on the rats and I find it also good for people who are trying to make a quick dash into the fort.

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Badboy666 Send PM

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I havent seen nothing thats not being used atm but the silver rocks, rest is all used. Maybe put a sword-only spot, and yeah 1 bridge on silver rocks side.


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Nyx Send PM

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BUMP come on


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MrMellow Send PM

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Badboy666 said:

I havent seen nothing thats not being used atm but the silver rocks, rest is all used. Maybe put a sword-only spot, and yeah 1 bridge on silver rocks side.

+1