This update replaces the hotspots for the time being, the way I see it is that hotspots surely benefits those who hold it but there is no reason to go fight for it.
Team territory is a castle at wilderness level ~35 near the altar and skilling actions there will result in double resources per action, currently we have planned to implement skills that you can currently gain experience in for team. Reason for this is because when you skill in territory your experience will go down instead of up, and each thing will require not only player skill level but also team skill level(which is same as the level required for normal skilling).
Territory bank:
A new type of bank specifically designed for territory, you can only deposit items to it and all drops and skilling actions inside territory go there automatically. Items inside the bank will be transferred to your team bank hourly, this timer resets each time new team takes control of the territory, so you have to keep the territory in control for an hour after capturing it to get the items from there. This bank is not team based, whoever keeps control of it for an hour will get these items transferred, even if the items inside were deposited there by another team.
Taking control:
To take control of the territory you will have to enter the bank vault and capture the bank chest, once you have clicked on the chest a countdown will start from 2 minutes. Any opponent team member can interrupt this by triggering the chest.
For example; Team A controls territory currently, Team B comes in kills Team A and triggers the chest capture countdown, Team C comes in and triggers the chest countdown, if nobody interrupts then Team C will get control of territory.
I hope this doesn't sound too confusing.
