the more rules there's for PK'ing, the less PK'ers will be PK'ing - when will people get this? same goes the harder it comes to obtain supplies/stats, the less active it is.
anybody who said 2 years or 5 years ago that replica will work, it didn't. all the versions of replicas were thrown to the bin and same should be done when it comes to PK'ing. there's these stupid rules because someone can't compete, stupid limits when you need to wait 2-5 days in order to have your kind of PK'ing when it could be coded just like you could do it 24/7 if you wanted to. why there's so many options available but they're disabled 90% of the time. why P2P PK'ing needs to be in certain days? why it can't be 24/7 alongside with F2P? why there needs to be a 1IP in all wilderness? why it can't be just that everyone can decide whether they want to use 1IP or unlimited IP's zone? all these stupid limits and rules are killing the motivation for most of the people. let people do whatever they want to, like it's with the staking or skilling. or do we see any limits with the staking or skilling? you can't cut trees on the wednesdays? can't fish on thursdays? i don't see anything like that being around.
making more rules gives more reasons not to PK.
If we make it so there is dedicated zone for each rule we have right now there would be less pking because this low player count will be split all around, you'd be lucky to find one fight. This would probably work with player base of ~300 but not with 70-120 how it is now. We are forced to force you to PvP by certain rules to have any PvP action, which are agreed on and suggested by the community.
I should probably remind you that before any rules were implemented to wilderness, we didn't act on it before hearing the same complaints over and over for a long time.
Wilderness was P2P above gate and F2P below permanently at one point, players did not like it so wilderness rotation was introduced.
Wilderness didn't have 1 IP restriction and we only heard complaints from players that they don't want to PK because they will get jumped on by some nerd with 10 characters parked per sector.
We are constantly trying to improve wilderness PK experience, and get new players to try PKing. We are not intentionally making it worse for you, and we are not catering to one group of players. We try our best to make it best for all but that is not possible.
PS. @Lil Glory: Zeonk was introduced back in last patch
you don't need to tell me those things, i'v PK'ed literally since 2009-2010 on-off and nowdays it's just waiting if PK'ing actually becomes fair for everyone. i know excatly how it would go and you're kinda right there, these groups would be seperated but so what? you're trying to force me, random joe or people i'v PK'ed for years to PK but what's the outcome? are we actually enjoying an active wilderness or not? you can't force people do things, it just won't work. this game isn't the game it used to be when it was like a medicine you had to take every night before you went to slp, but it ain't like that anymore. we're completely fine without playing this regulary and as you can see, once there is forced situations we rather not play. you just can't force people to do things, it just won't work - ever. people are playing because of their own reasons and that's it.
this leads also other thing when you pointed out that we don't have playerbase of 300. most of the fights happen on certain few levels, about 33s mid 60s and then flats. any other PK'er in here is useless basically. you're forced to use certain levels to PK because there isn't enough people to PK on different accounts. that leads to the fact that if it was way easier to make an PK'er, we would see different kind of builds around the wilderness instead of always that same boring shit. once again, you're forced to PK on certain levels and certain account builds for making PK'ing happen. it ain't a good scenario either. only if people made more def based accounts, people would be forced out of wilderness because nobody has counter builds for them. if it was a game with high playerbase, most likely some of the people would but since it ain't, chances for same guy having all the builds is basically a zero.
as i said at some point, PK'ing should be seperated from this game for its own concept. you could have the stat modification for your accounts for whatever builds you want, you could kill any accounts at any level and what's more fair than that? you wouldn't need to stick on certain builds or certain levels to PK at. that's why i liked the shit in turnip(yes im going to mention it) because any PK'er i ever saw, i had an account to fight him. i maximized my possibilities to find an action from the wilderness and that's how it should be when the playerbase is what it is.
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