Coming soon: Team System, Team Battles


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r u t h less Send PM

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Pretty sick update!

How about also add if you use hotspot your red skull for 20 mins.
Being red skulled lets people within 15 level of your combat attack you.
Endless amount of people are able to use hotspot but will all be red skulled for 20 mins.
You attack a red skull and you get a red skull for 10 mins.


B u b b a

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KizL Send PM

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Great update, check this out Fate.


http://www.rscrevolution.com/viewtopic. … 439#p58439


~K!zL


IGN: Alerion, No Mercy, Attila and KizL
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Reines Send PM

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GLeU said:

Fate said:

Ghasp said:

Did I forget to mention I think our development crew is A++ as for clue scrolls I am guessing they ran into something that was a lot more work than originally thought.

Im truly sorry for the delay of clue scrolls, I were the one developing that system. After a staff meeting a few months ago I were pretty much forced to stop the development of clue scrolls due to other important bug fixes.

After a while there were only focus on bringing pking updates such as deathmatch and team battles. Not only that, getting a grip of our current staff team and how we were handling certain situations. Lets put the cards on the table, I am responsible for how the staff team is ran, and it has not been good at all for a very long time untill now and that took quite a lot of time not only from me but from pluto and n0m as well.

To not make it too long to read, at this state I think we have formed a very good staff team and everyone is on the same page and recently I have re-taken the development of clue scrolls, however the only real issue right now is getting all the sprites done for the armours (gilded, god armour the missing pieces, trim, clue maps etc..). I'm gladly accepting any help I can get to make those.

Once again, im sorry that it was stopped being worked on, but covering and running all aspects on a community is not an easy thing to do, I still have a lot to learn and i'm trying to get better by the day.

It's good to hear that the management team is being looked at. Whenever I post legitimate concerns and they just get deleted and I'm called a troll/ told my opinion doesn't matter because I don't play (often), I get very pissed off. I've always wanted what is best for revolution, and to be disrespected when I point out bullshit policies and favoritism. It makes me never want to return again. So I'm glad to see that you're working on this matter, aswell as clue scrolls. Thanks for all your effort fate and n0m.

shut up troll.


just joking glue come pk or duel some time ugly!


Squaaaaddddd

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billytocci Send PM

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loot from winning team dm, is It auto put in team bank ?

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n0m Send PM

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billytocci said:

loot from winning team dm, is It auto put in team bank ?

Yes. during team battle only consumables will be dropped.

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Scornedpks Send PM

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n0m said:

billytocci said:

loot from winning team dm, is It auto put in team bank ?

Yes. during team battle only consumables will be dropped.

Best choice ever staff. You guys are making this update super awesome. It's going to bring out the Revolution on this server like the name implies.

Last edited by Scornedpks (19 Jul 2016 17:38)

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Havalian Send PM

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Posts: 69

Sounds very cool.  I'm excited to try it out.

Thanks for putting all of this together!

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Honour Send PM

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From: Australia
Posts: 117

Very cool. I likey.


Peace over anger.
Honour over hate.
Strength over fear.

aka. punKrockeR

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Au2er Send PM

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From: Australia
Posts: 276

Awesome work thanks


team australia

F2p wild 24/7 below the fence please.

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n0m Send PM

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Some progress updates; I haven't got much done, I've been stuck a few times designing this interface because RSC clients default size is so small.
ff15f80701d193a3f8de01fae6d7154a.gif
Team bank is implemented now in the interface.

If you're in a team and in a party, a new option will allow you to challenge his team, I was stuck thinking about this as well, feels like there is too many options in the player right click menu but whatever:
1cea2eb9936e0307ea5c93b81471b3c1.png

Game mode and arena choosing:
a17cfc3a19fe4c37c0ea097c0132cef0.gif

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Kingo Send PM

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From: United Kingdom
Posts: 31

n0m said:

Some progress updates; I haven't got much done, I've been stuck a few times designing this interface because RSC clients default size is so small.
https://i.gyazo.com/ff15f80701d193a3f8d … d7154a.gif
Team bank is implemented now in the interface.

If you're in a team and in a party, a new option will allow you to challenge his team, I was stuck thinking about this as well, feels like there is too many options in the player right click menu but whatever:
https://i.gyazo.com/1cea2eb9936e0307ea5 … 71b3c1.png

Game mode and arena choosing:
https://i.gyazo.com/a17cfc3a19fe4c37c0e … 32cef0.gif




Amazing!

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Billy Send PM

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From: Ardougne
Posts: 2,997

feels like there is too many options in the player right click menu but whatever

After everyone gets a chance to see it, merge duel, DM, and team DM into the same right click option "Challenge" and then have them choose between which interface.


[img]https://i.imgur.com/3xbQmDo.gif[/img]Read the rules: Automated play is a bannable offense![img]https://i.imgur.com/HtElPYg.gif[/img]
lol Billy Mays' Quest Reviews lol

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Ghasp Send PM

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From: Rock
Posts: 561

Perhaps this can be aranged through an npc or at a new area to limit the menu down when clicking on players?

Billy idea good too, duel death match and ream death match all in one option

Last edited by Ghasp (23 Jul 2016 23:16)


Ribbit. Ribbit. CROAK.

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Fate Send PM

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From: Sweden
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my idea was to make a challenge house located in edgeville, behind man hut, containing a healer and a prayer altar to fill you up.

Required to be with your whole team inside the hut (right click) showing only if your team and opposite team standing in there.

That way there won't be any mess with one of your team located in varrock, one in edgeville, one i barbarian ETC... also it will make edgeville more populated as a main town.

Anyhow, should still be made the way that everyone in your team has to be in the boundaires to be able to challange other teams.


Done in one take, because in life there are no repeats.

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zazo x Send PM

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Fate said:

my idea was to make a challenge house located in edgeville, behind man hut, containing a healer and a prayer altar to fill you up.

Required to be with your whole team inside the hut (right click) showing only if your team and opposite team standing in there.

That way there won't be any mess with one of your team located in varrock, one in edgeville, one i barbarian ETC... also it will make edgeville more populated as a main town.

Anyhow, should still be made the way that everyone in your team has to be in the boundaires to be able to challange other teams.

Good idea m8

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Orisum Send PM

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Wow this looks amazing!!

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n0m Send PM

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Spent couple hours developing this tonight. Heres a list of things that I completed.
-Requesting battle, setting up the battle session
-Showing the interface for other party members(observe only)
-Player list in the interface functional, players accepted show as green
-Showing team bank items in the interface
-Offering stakes from bank and removing stakes to bank.
-Disable team challenging for entire team, and team bank while challenging someone.
-Don't know if I have mentioned it before but team banks are functional as well.

a72264afa3167304cd600e51efd6bade.gif
4c430a5b62fde4c51bce5c7adebbecd6.gif
556b77247f562e80f835856a54ee6c7e.gif
11555e55c9bcf5ecd59a100153460efb.gif

Basically the GUI for the interface is pretty much functional and ready to go. Next thing to work on is the actual battle system but that is the easiest part of this all.

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Kylo Ren Send PM

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n0m said:

Spent couple hours developing this tonight. Heres a list of things that I completed.
-Requesting battle, setting up the battle session
-Showing the interface for other party members(observe only)
-Player list in the interface functional, players accepted show as green
-Showing team bank items in the interface
-Offering stakes from bank and removing stakes to bank.
-Disable team challenging for entire team, and team bank while challenging someone.
-Don't know if I have mentioned it before but team banks are functional as well.

https://i.gyazo.com/a72264afa3167304cd6 … d6bade.gif
https://i.gyazo.com/4c430a5b62fde4c51bc … bbecd6.gif
https://i.gyazo.com/556b77247f562e80f83 … ee6c7e.gif
https://i.gyazo.com/11555e55c9bcf5ecd59 … 460efb.gif

Basically the GUI for the interface is pretty much functional and ready to go. Next thing to work on is the actual battle system but that is the easiest part of this all.

YES! YES N0M YOU RE THE BEST

GAME MODE AND ARENA OPTION I SEE!!! BRINGING NEW END GAME SURPRISE I THINK!

Last edited by Kylo Ren (8 Aug 2016 02:11)


FIRST ORDER
                     KNIGHTS OF REN

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n0m Send PM

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This morning I didn't get much done, I slept about 10 hours but I'm still tired. I pushed myself to at least prepare the actual battle system, which includes arena configuration(spawn loc, opp spawn loc, flag positions, boundaries, death spawn), battle event set up. There's not much more to do and I'm going to do my best to get it in testing phase during this weekend.

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GLeU Send PM

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Posts: 2,034

n0m said:

Spent couple hours developing this tonight. Heres a list of things that I completed.
-Requesting battle, setting up the battle session
-Showing the interface for other party members(observe only)
-Player list in the interface functional, players accepted show as green
-Showing team bank items in the interface
-Offering stakes from bank and removing stakes to bank.
-Disable team challenging for entire team, and team bank while challenging someone.
-Don't know if I have mentioned it before but team banks are functional as well.

https://i.gyazo.com/a72264afa3167304cd6 … d6bade.gif
https://i.gyazo.com/4c430a5b62fde4c51bc … bbecd6.gif
https://i.gyazo.com/556b77247f562e80f83 … ee6c7e.gif
https://i.gyazo.com/11555e55c9bcf5ecd59 … 460efb.gif

Basically the GUI for the interface is pretty much functional and ready to go. Next thing to work on is the actual battle system but that is the easiest part of this all.

Sick work n0m. You're really killing it!