Tree Spawn Rates


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Corsonn Send PM

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From: New York
Posts: 2

I am unsure if this has been posted but I was wondering if we could reduce the rate at which tree respawn, I find as I got higher level woodcutting that Yews are very slow due to the fact that when one spawns, I cut it and it's done. I've heard from players here as well that it's the same with magic trees as well, and people who cut logs with me also agreed and when we get like 1,000 players because we deserve it I know skilling is going to be rough because it's hard with 2 people at yews. I'm not asking for a huge decrease, but like a small reduce. I don't honestly want to give out a number, I would rather the staff and the players to decide on this one. Please let me know what you think, it's not a huge ordeal but it would sure be awesome. smile

Thank you for your time,
Woodcutting.

Last edited by Corsonn (30 May 2016 16:45)

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i3lunt t0k3r Send PM

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From: NJ
Posts: 1,053

The rates are there so it limits the gp coming into the server from alching to the finished produced. Alot of gp comes into the server from fleching faster them trees respawn the more gp flooding the market making everything more expensive. You gotta look down the line before you think of redoing stuff.....


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Corsonn Send PM

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From: New York
Posts: 2

i3lunt t0k3r said:

The rates are there so it limits the gp coming into the server from alching to the finished produced. Alot of gp comes into the server from fleching faster them trees respawn the more gp flooding the market making everything more expensive. You gotta look down the line before you think of redoing stuff.....


I understand that concern, thats why I was asking for just a small reduction like a second or two honestly, I was with a guy at yews and for 8 trees in a row we both got less than 9 logs.

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Ghasp Send PM

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From: Rock
Posts: 561

More people on the server would mean faster respawns... thought you would know this from classic... rune rock timing per world's


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