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FOSS Send PM

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JayJay3 said:

Some people enjoy skilling more than PvP.  I play for the nostalgia. When I get on I go mess around skilling or farming,  that's what I like, it isn't about patting myself on the back every level I get.

Saying the batching and android is a downfall to PvP is kinda naive. People are going to do what the enjoy regardless of the extras..

You're essentially rejecting that a system's design influences its use.

Imagine if a door was designed with a handle, but the intended use was to push the door. Most people would approach the door, see the handle, and then pull. This is very poor design as it influences the user to pull the door when you are supposed to push it.

There might be people who will "do what they enjoy regardless" and push doors that have handles, but I think you will find that these people will run into problems when the design isn't slanted towards their needs.


So how does batching and the android device influence users to skill and not pk?

  • Players no longer have to click > 29 times to catch a whole inventory of swordies.
  • Players no longer have to click 60 times in order to cook a whole inventory of swordies, etc.
  • It's a lot easier to skill as batching takes away the large amount of concentration that was required previously.
  • It's a lot harder to PK on an android device. I know there will be some people that will claim they can PK and catch just as good but let's be honest, Android is inferior.

People are going to end up doing what they want, but to suggest that design doesn't influence the use is very naive.

UPDATE: Perhaps I was too assertive with that suggestion. To clarify, that's just how I feel personally. I didn't mean to be dogmatic.

Last edited by FOSS (18 May 2016 05:17)

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Ghasp Send PM

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The system was designed for people to play hoe they choose and pve is a choice in this game. Your very suggestion goes against what the game was designed for. Don't blame batching because people don't want to pk, they are unrelated, if people want to pk they will pk if they don't they wont


Ribbit. Ribbit. CROAK.

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FOSS Send PM

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Ghasp said:

The system was designed for people to play hoe they choose and pve is a choice in this game. Your very suggestion goes against what the game was designed for. Don't blame batching because people don't want to pk, they are unrelated, if people want to pk they will pk if they don't they wont

You're reading comprehension is not very good.

I was going to give a legitimate response but I ended up deleting it after reading some of your other posts in different threads. I now fully understand what type of person I'm dealing with and I don't want to waste anymore time.

Peace.

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lets take a look at rscrevolution rscrevolution 2/3 here for a second. when they introduced the dragon 2h to the game, it was added to an enemy named the chaos elemental. this boss was located deep in 50+ wildy. it was added early 2006, and there hasnt been a boss added to the wilderness since, except the corporeal beast, who has a lair that isnt in PvP area, like the KBD.

Now if its been almost 10 years since they added a new top tier item dropping boss to the wilderness. why do you think that is so? quite simply its because its a BAD IDEA. you piss off your non PvP willing players, and the PvP'ers just gang up, and hoard the spot. which we all know would happen at huge lengths on here. this so called "split" would cease and all you nerds would reform your 30 man team to hoard it. so no, no wildy only bosses.

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HitMachine Send PM

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GLeU said:

lets take a look at rscrevolution rscrevolution 2/3 here for a second. when they introduced the dragon 2h to the game, it was added to an enemy named the chaos elemental. this boss was located deep in 50+ wildy. it was added early 2006, and there hasnt been a boss added to the wilderness since, except the corporeal beast, who has a lair that isnt in PvP area, like the KBD.

Now if its been almost 10 years since they added a new top tier item dropping boss to the wilderness. why do you think that is so? quite simply its because its a BAD IDEA. you piss off your non PvP willing players, and the PvP'ers just gang up, and hoard the spot. which we all know would happen at huge lengths on here. this so called "split" would cease and all you nerds would reform your 30 man team to hoard it. so no, no wildy only bosses.

Do you even play this server? PVP is currently dead because of skillers.

RSCDevil back in the day introduced black dragons next to the lava maze which dropped dragon weapons (sword/axe) and at that time that was the only spot to get dragon weapons and it was an amazing update because it incentivised PK as people had to fight for the spot to farm dragons.

If a team is strong enough to control the spot then that is good for them, if they have more players and are better PKer's than you then they deserve the spot. If they are controlling the spot with "30 people", then they will have to split the loot 30 ways which won't make the farming spot efficient.

It seems like the updates on this server are aimed towards passive skillers and not PKer's which is why the wildy is so dead. They may as well remove wildy altogether at this rate.

Last edited by HitMachine (19 May 2016 13:23)

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HitMachine said:

GLeU said:

lets take a look at rscrevolution rscrevolution 2/3 here for a second. when they introduced the dragon 2h to the game, it was added to an enemy named the chaos elemental. this boss was located deep in 50+ wildy. it was added early 2006, and there hasnt been a boss added to the wilderness since, except the corporeal beast, who has a lair that isnt in PvP area, like the KBD.

Now if its been almost 10 years since they added a new top tier item dropping boss to the wilderness. why do you think that is so? quite simply its because its a BAD IDEA. you piss off your non PvP willing players, and the PvP'ers just gang up, and hoard the spot. which we all know would happen at huge lengths on here. this so called "split" would cease and all you nerds would reform your 30 man team to hoard it. so no, no wildy only bosses.

Do you even play this server? PVP is currently dead because of skillers.

RSCDevil back in the day introduced black dragons next to the lava maze which dropped dragon weapons (sword/axe) and at that time that was the only spot to get dragon weapons and it was an amazing update because it incentivised PK as people had to fight for the spot to farm dragons.

If a team is strong enough to control the spot then that is good for them, if they have more players and are better PKer's than you then they deserve the spot. If they are controlling the spot with "30 people", then they will have to split the loot 30 ways which won't make the farming spot efficient.

It seems like the updates on this server are aimed towards passive skillers and not PKer's which is why the wildy is so dead. They may as well remove wildy altogether at this rate.


how is PVP dead because of skillers? skillers dont pk and therefore have nothing to do with the PvP. your logic makes no sense. pking is dead because its stale, and boring. big teams who only fight when out numbering. and then just trash talk when they get a kill.


you're also new to this damn server hitmachine. you've no idea of the history of this server. ive been here since the beginning, and even though i havent been on in a month, i know exactly how things work here.

RSCD back in 2006-2007 is a completely different game then RSCR is today. how things are done, how people interact, and the friendships are very much different. on RSCD there wasnt 20+ man teams. The buba's were the biggest with maybe 10 people, and they all stopped actively playing within 6 months except for a few. where as here there is big ass teams, while claiming they're seperate, but the second my team(the fins) shows up with a decent amount, they reform there team as theyre scared of dying.

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JayJay3 Send PM

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GLeU said:

HitMachine said:

GLeU said:

lets take a look at rscrevolution rscrevolution 2/3 here for a second. when they introduced the dragon 2h to the game, it was added to an enemy named the chaos elemental. this boss was located deep in 50+ wildy. it was added early 2006, and there hasnt been a boss added to the wilderness since, except the corporeal beast, who has a lair that isnt in PvP area, like the KBD.

Now if its been almost 10 years since they added a new top tier item dropping boss to the wilderness. why do you think that is so? quite simply its because its a BAD IDEA. you piss off your non PvP willing players, and the PvP'ers just gang up, and hoard the spot. which we all know would happen at huge lengths on here. this so called "split" would cease and all you nerds would reform your 30 man team to hoard it. so no, no wildy only bosses.

Do you even play this server? PVP is currently dead because of skillers.

RSCDevil back in the day introduced black dragons next to the lava maze which dropped dragon weapons (sword/axe) and at that time that was the only spot to get dragon weapons and it was an amazing update because it incentivised PK as people had to fight for the spot to farm dragons.

If a team is strong enough to control the spot then that is good for them, if they have more players and are better PKer's than you then they deserve the spot. If they are controlling the spot with "30 people", then they will have to split the loot 30 ways which won't make the farming spot efficient.

It seems like the updates on this server are aimed towards passive skillers and not PKer's which is why the wildy is so dead. They may as well remove wildy altogether at this rate.


how is PVP dead because of skillers? skillers dont pk and therefore have nothing to do with the PvP. your logic makes no sense. pking is dead because its stale, and boring. big teams who only fight when out numbering. and then just trash talk when they get a kill.


you're also new to this damn server hitmachine. you've no idea of the history of this server. ive been here since the beginning, and even though i havent been on in a month, i know exactly how things work here.

RSCD back in 2006-2007 is a completely different game then RSCR is today. how things are done, how people interact, and the friendships are very much different. on RSCD there wasnt 20+ man teams. The buba's were the biggest with maybe 10 people, and they all stopped actively playing within 6 months except for a few. where as here there is big ass teams, while claiming they're seperate, but the second my team(the fins) shows up with a decent amount, they reform there team as theyre scared of dying.

+1.  If wild is dead it's because people don't like getting outnumbered every time or jumped from a parked char,  pkers are the only ones who can change wilderness, you guys just like blaming skillers because its easier than admitting you are the problem.. ( I'm talking in general, not trying to single out anyone).

  Every time n0m has tried updates for the wild everyone bitched, it's understandable why they don't jump on every suggestion that gets posted..

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HitMachine Send PM

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GLeU said:

HitMachine said:

GLeU said:

lets take a look at rscrevolution rscrevolution 2/3 here for a second. when they introduced the dragon 2h to the game, it was added to an enemy named the chaos elemental. this boss was located deep in 50+ wildy. it was added early 2006, and there hasnt been a boss added to the wilderness since, except the corporeal beast, who has a lair that isnt in PvP area, like the KBD.

Now if its been almost 10 years since they added a new top tier item dropping boss to the wilderness. why do you think that is so? quite simply its because its a BAD IDEA. you piss off your non PvP willing players, and the PvP'ers just gang up, and hoard the spot. which we all know would happen at huge lengths on here. this so called "split" would cease and all you nerds would reform your 30 man team to hoard it. so no, no wildy only bosses.

Do you even play this server? PVP is currently dead because of skillers.

RSCDevil back in the day introduced black dragons next to the lava maze which dropped dragon weapons (sword/axe) and at that time that was the only spot to get dragon weapons and it was an amazing update because it incentivised PK as people had to fight for the spot to farm dragons.

If a team is strong enough to control the spot then that is good for them, if they have more players and are better PKer's than you then they deserve the spot. If they are controlling the spot with "30 people", then they will have to split the loot 30 ways which won't make the farming spot efficient.

It seems like the updates on this server are aimed towards passive skillers and not PKer's which is why the wildy is so dead. They may as well remove wildy altogether at this rate.


how is PVP dead because of skillers? skillers dont pk and therefore have nothing to do with the PvP. your logic makes no sense. pking is dead because its stale, and boring. big teams who only fight when out numbering. and then just trash talk when they get a kill.


you're also new to this damn server hitmachine. you've no idea of the history of this server. ive been here since the beginning, and even though i havent been on in a month, i know exactly how things work here.

RSCD back in 2006-2007 is a completely different game then RSCR is today. how things are done, how people interact, and the friendships are very much different. on RSCD there wasnt 20+ man teams. The buba's were the biggest with maybe 10 people, and they all stopped actively playing within 6 months except for a few. where as here there is big ass teams, while claiming they're seperate, but the second my team(the fins) shows up with a decent amount, they reform there team as theyre scared of dying.

The skillers are hurting PK, if the updates (batching, android etc.) weren't in favour of skillers there would be more people PKing.

Yes you are right, I am new here, however I have PK'ed enough to understand how the server works. I have been PKing against these so called big teams and haven't had any issues as they are very unorganised, in fact I've been made quite a bank selling rune sets. I just don't see how the so called "Big Teams" (Liths/Swedes/Fins/Goons) are a problem, simply get your team organised and start owning them, its not always about the numbers.

Also on the topic of trash talk, I think trash talk and banter is always good and rivalries make PK more enjoyable. However we need to draw a line between trash talk and abuse. RSCD also had trash talk and rivalries, but unlike this server it never had the abuse (racism/personal insults/threats). Unfortunately this community is super cancerous and the toxic atmosphere will put off majority of new players from playing the server as the abuse is rampant, and worse the mods let it happen. Heck, I've even seen insults hurled at mods with no punishment to the player.

Last edited by HitMachine (19 May 2016 19:09)

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Ghasp Send PM

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I think I see your issue hitmachine... you miss rscd... this is not rscd I do apologize if that is what you were expecting. Gleu is spot on though. Pking is broken because of pkers and making players who don't want to pvp go to the wild to farm a boss isn't going to fix it. It will only lead to other players getting pissed and quitting.

I would love to see Pking fixed however this is not the solution.


Ribbit. Ribbit. CROAK.

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GLeU Send PM

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HitMachine said:

GLeU said:

HitMachine said:

Do you even play this server? PVP is currently dead because of skillers.

RSCDevil back in the day introduced black dragons next to the lava maze which dropped dragon weapons (sword/axe) and at that time that was the only spot to get dragon weapons and it was an amazing update because it incentivised PK as people had to fight for the spot to farm dragons.

If a team is strong enough to control the spot then that is good for them, if they have more players and are better PKer's than you then they deserve the spot. If they are controlling the spot with "30 people", then they will have to split the loot 30 ways which won't make the farming spot efficient.

It seems like the updates on this server are aimed towards passive skillers and not PKer's which is why the wildy is so dead. They may as well remove wildy altogether at this rate.


how is PVP dead because of skillers? skillers dont pk and therefore have nothing to do with the PvP. your logic makes no sense. pking is dead because its stale, and boring. big teams who only fight when out numbering. and then just trash talk when they get a kill.


you're also new to this damn server hitmachine. you've no idea of the history of this server. ive been here since the beginning, and even though i havent been on in a month, i know exactly how things work here.

RSCD back in 2006-2007 is a completely different game then RSCR is today. how things are done, how people interact, and the friendships are very much different. on RSCD there wasnt 20+ man teams. The buba's were the biggest with maybe 10 people, and they all stopped actively playing within 6 months except for a few. where as here there is big ass teams, while claiming they're seperate, but the second my team(the fins) shows up with a decent amount, they reform there team as theyre scared of dying.

The skillers are hurting PK, if the updates (batching, android etc.) weren't in favour of skillers there would be more people PKing.

Yes you are right, I am new here, however I have PK'ed enough to understand how the server works. I have been PKing against these so called big teams and haven't had any issues as they are very unorganised, in fact I've been made quite a bank selling rune sets. I just don't see how the so called "Big Teams" (Liths/Swedes/Fins/Goons) are a problem, simply get your team organised and start owning them, its not always about the numbers.

Also on the topic of trash talk, I think trash talk and banter is always good and rivalries make PK more enjoyable. However we need to draw a line between trash talk and abuse. RSCD also had trash talk and rivalries, but unlike this server it never had the abuse (racism/personal insults/threats). Unfortunately this community is super cancerous and the toxic atmosphere will put off majority of new players from playing the server as the abuse is rampant, and worse the mods let it happen. Heck, I've even seen insults hurled at mods with no punishment to the player.


that 1st sentence is probably the most best friend thing i've ever read.

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FOSS Send PM

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I have no idea why we are drawing inspiration from a company who is infamous for destroying their game with each subsequent update. They had to revert ~6 years worth of updates (07scape) because of how bad they messed up. Are you aware that rscrevolution also removed trading, the wilderness, dueling, pvp, etc. ?

No one should be using rscrevolution as an example of how to develop a game.

Now, I have no idea why anyone would be against such an update. It's almost as if you foresee the future. How do you know this update won't reconcile the community? Perhaps players will befriend each other in order to overthrow the current team that's controlling the spot? Don't be so pessimistic.

Also, it seems that this point hasn't been communicated properly but the place where these monsters reside is HUGE. Meaning, team A can farm on one side of the dungeon, while team B can be farming on the other end, etc.

It's not the size of a regular hotpost where you can see the whole area just by opening the minimap.

If you're still against it, you have some serious issues. Claiming that this update will make players who don't want to participate in it, quit, is a flat contradiction to what has been previously stated by the same people who are now claiming this. The wilderness should, by that logic, make players who don't want to pk quit, but you're still here?

EIDT: I've updated the OP to include this new piece of information.

Last edited by FOSS (19 May 2016 22:30)

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FOSS Send PM

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GLeU said:

that 1st sentence is probably the most best friend thing i've ever read.

This is coming from a person who was drawing inspiration from rscrevolution.

Please stay out of my thread if you're going to resort to ad hominems. We want to come home from a hard day of work and enjoy some legitimate discussion. If you're not civil enough to do so, then leave. Your opinion is not appreciated here.

Last edited by FOSS (19 May 2016 23:22)

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JayJay3 Send PM

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FOSS said:

I have no idea why we are drawing inspiration from a company who is infamous for destroying their game with each subsequent update. They had to revert ~6 years worth of updates (07scape) because of how bad they messed up. Are you aware that rscrevolution also removed trading, the wilderness, dueling, pvp, etc. ?

No one should be using rscrevolution as an example of how to develop a game.

Now, I have no idea why anyone would be against such an update. It's almost as if you foresee the future. How do you know this update won't reconcile the community? Perhaps players will befriend each other in order to overthrow the current team that's controlling the spot? Don't be so pessimistic.

Also, it seems that this point hasn't been communicated properly but the place where these monsters reside is HUGE. Meaning, team A can farm on one side of the dungeon, while team B can be farming on the other end, etc.

It's not the size of a regular hotpost where you can see the whole area just by opening the minimap.

If you're still against it, you have some serious issues. Claiming that this update will make players who don't want to participate in it, quit, is a flat contradiction to what has been previously stated by the same people who are now claiming this. The wilderness should, by that logic, make players who don't want to pk quit, but you're still here?

EIDT: I've updated the OP to include this new piece of information.

I apologize for jumping to conclusions, I didn't realize it would be such a big area. I thought it would be kinda like hotspot size where the biggest team will get all the rewards..  sounds pretty rad..

I'll +1 anything that will make the pkers happy, while I don't really pk at all I want everyone to be happy..

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FOSS Send PM

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JayJay3 said:

I apologize for jumping to conclusions, I didn't realize it would be such a big area. I thought it would be kinda like hotspot size where the biggest team will get all the rewards..  sounds pretty rad..

I'll +1 anything that will make the pkers happy, while I don't really pk at all I want everyone to be happy..

No worries man. To be fair, I don't think I made that idea clear. I kind of had it pictured in my mind and erroneously assumed everyone had the same vision.

You're absolutely right about fairness, which is why we are not offering exclusive rewards through this method. Skillers can still obtain their items through skilling/PVE (outside wilderness). Although to be honest, I would prefer if you could only obtain dragon items/some new items through fragment farming which would make the spot even more valuable, but I don't think that would be feasible given the nature of this community.

Last edited by FOSS (19 May 2016 23:21)

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JayJay3 Send PM

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It's definitely intriguing. I don't pk and I'd for sure venture to the wilderness for something like this!

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FOSS Send PM

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JayJay3 said:

It's definitely intriguing. I don't pk and I'd for sure venture to the wilderness for something like this!

Here's another thing we could add onto this (arguably) impeccable idea.

  • You can only access this area, once a week, at a specific time, for 2 hours

This means that it becomes somewhat of an event.

Since it's only available 2 hours a week (or we could change this to accommodate for different time zones), even the pkers (big teams) might decide to not waste this fleeting opportunity.

We can design the system in a way where users are "forced" to use it in a particular way.

Last edited by FOSS (20 May 2016 09:50)

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JayJay3 Send PM

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FOSS said:

JayJay3 said:

It's definitely intriguing. I don't pk and I'd for sure venture to the wilderness for something like this!

Here's another thing we could add onto this (arguably) impeccable idea.

  • You can only access this area, once a week, at a specific time, for 2 hours

This means that it becomes somewhat of an event.

Since it's only available 2 hours a week (or we could change this to accommodate for different time zones), even the pkers (big teams) might decide to not waste this fleeting opportunity.

We can design the system in a way where users are "forced" to use it in a particular way.

That's a great idea dude, It would turn into something to look forward to, almost like a double xp weekend ( just an example)

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GLeU Send PM

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FOSS said:

I have no idea why we are drawing inspiration from a company who is infamous for destroying their game with each subsequent update. They had to revert ~6 years worth of updates (07scape) because of how bad they messed up. Are you aware that rscrevolution also removed trading, the wilderness, dueling, pvp, etc. ?

No one should be using rscrevolution as an example of how to develop a game.

rscrevolution brought out 07scape because a large player based preferred it. the majority of there players STILL play EOC. rscrevolution aim's to please as many players as possible. yes they removed trading/wildy/dueling, but they never removed pvp. and all those things were returned a few years later. so moot point. rscrevolution started from 2 guys in a basement to a multi million dollar corporation. who are you to judge? also why wouldnt you reflect from how theyve ran it. seeing as its 1 of the most successful MMO's EVER.

FOSS said:

Now, I have no idea why anyone would be against such an update. It's almost as if you foresee the future. How do you know this update won't reconcile the community? Perhaps players will befriend each other in order to overthrow the current team that's controlling the spot? Don't be so pessimistic.

are you kidding me? players befriending each other is the EXACT REASON THE WILDERNESS IS DEAD. everyone is buddy buddy with each other, and now theres nobody to kill except a small group of players who refuse to join the circle jerk association of RSCR.

FOSS said:

Also, it seems that this point hasn't been communicated properly but the place where these monsters reside is HUGE. Meaning, team A can farm on one side of the dungeon, while team B can be farming on the other end, etc.

A. People are already bitching that the map/wilderness is to big for the current player base. B. you underestimate the douche baggery of the massive team on this server. they will just force the smaller groups out and take both spots.


FOSS said:

If you're still against it, you have some serious issues. Claiming that this update will make players who don't want to participate in it, quit, is a flat contradiction to what has been previously stated by the same people who are now claiming this. The wilderness should, by that logic, make players who don't want to pk quit, but you're still here?

EIDT: I've updated the OP to include this new piece of information.

Im against it because it accomplishes NOTHING. all its gonna do is give the massive team a better farming spot, and flood the market with crap that really doesnt need to be there.

FOSS said:

JayJay3 said:

It's definitely intriguing. I don't pk and I'd for sure venture to the wilderness for something like this!

Here's another thing we could add onto this (arguably) impeccable idea.

  • You can only access this area, once a week, at a specific time, for 2 hours

This means that it becomes somewhat of an event.

Since it's only available 2 hours a week (or we could change this to accommodate for different time zones), even the pkers (big teams) might decide to not waste this fleeting opportunity.

We can design the system in a way where users are "forced" to use it in a particular way.

Whats the fucking point of even adding it if its going to have 2 hours of access a week? its not going to encourage pking by doing that. its going to do nothing what so ever to promote activity in the wilderness.

you want to keep throwing around insults and shit talk those who disagree with you, but you cant seem to realize that this idea is beyond flawed, and will result in literally nothing gained in both player activity or an increase in wilderness population.

FOSS said:

GLeU said:

that 1st sentence is probably the most best friend thing i've ever read.

This is coming from a person who was drawing inspiration from rscrevolution.

Please stay out of my thread if you're going to resort to ad hominems. We want to come home from a hard day of work and enjoy some legitimate discussion. If you're not civil enough to do so, then leave. Your opinion is not appreciated here.


I've known hitmachine since 2007ish. there is no having a legitimate discussion with him. hes a closed minded individual who is only after instant gratification. much like yourself with this stupid easy farming fragment idea that isnt going to do shit to increase the wilderness activity. its just going to make getting supplies easier for a select group of nerds, and flood the economy with unnecessary supplies.

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Ghasp Send PM

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GLeU said:

FOSS said:

I have no idea why we are drawing inspiration from a company who is infamous for destroying their game with each subsequent update. They had to revert ~6 years worth of updates (07scape) because of how bad they messed up. Are you aware that rscrevolution also removed trading, the wilderness, dueling, pvp, etc. ?

No one should be using rscrevolution as an example of how to develop a game.

rscrevolution brought out 07scape because a large player based preferred it. the majority of there players STILL play EOC. rscrevolution aim's to please as many players as possible. yes they removed trading/wildy/dueling, but they never removed pvp. and all those things were returned a few years later. so moot point. rscrevolution started from 2 guys in a basement to a multi million dollar corporation. who are you to judge? also why wouldnt you reflect from how theyve ran it. seeing as its 1 of the most successful MMO's EVER.

FOSS said:

Now, I have no idea why anyone would be against such an update. It's almost as if you foresee the future. How do you know this update won't reconcile the community? Perhaps players will befriend each other in order to overthrow the current team that's controlling the spot? Don't be so pessimistic.

are you kidding me? players befriending each other is the EXACT REASON THE WILDERNESS IS DEAD. everyone is buddy buddy with each other, and now theres nobody to kill except a small group of players who refuse to join the circle jerk association of RSCR.

FOSS said:

Also, it seems that this point hasn't been communicated properly but the place where these monsters reside is HUGE. Meaning, team A can farm on one side of the dungeon, while team B can be farming on the other end, etc.

A. People are already bitching that the map/wilderness is to big for the current player base. B. you underestimate the douche baggery of the massive team on this server. they will just force the smaller groups out and take both spots.


FOSS said:

If you're still against it, you have some serious issues. Claiming that this update will make players who don't want to participate in it, quit, is a flat contradiction to what has been previously stated by the same people who are now claiming this. The wilderness should, by that logic, make players who don't want to pk quit, but you're still here?

EIDT: I've updated the OP to include this new piece of information.

Im against it because it accomplishes NOTHING. all its gonna do is give the massive team a better farming spot, and flood the market with crap that really doesnt need to be there.

FOSS said:

JayJay3 said:

It's definitely intriguing. I don't pk and I'd for sure venture to the wilderness for something like this!

Here's another thing we could add onto this (arguably) impeccable idea.

  • You can only access this area, once a week, at a specific time, for 2 hours

This means that it becomes somewhat of an event.

Since it's only available 2 hours a week (or we could change this to accommodate for different time zones), even the pkers (big teams) might decide to not waste this fleeting opportunity.

We can design the system in a way where users are "forced" to use it in a particular way.

Whats the fucking point of even adding it if its going to have 2 hours of access a week? its not going to encourage pking by doing that. its going to do nothing what so ever to promote activity in the wilderness.

you want to keep throwing around insults and shit talk those who disagree with you, but you cant seem to realize that this idea is beyond flawed, and will result in literally nothing gained in both player activity or an increase in wilderness population.

FOSS said:

GLeU said:

that 1st sentence is probably the most best friend thing i've ever read.

This is coming from a person who was drawing inspiration from rscrevolution.

Please stay out of my thread if you're going to resort to ad hominems. We want to come home from a hard day of work and enjoy some legitimate discussion. If you're not civil enough to do so, then leave. Your opinion is not appreciated here.


I've known hitmachine since 2007ish. there is no having a legitimate discussion with him. hes a closed minded individual who is only after instant gratification. much like yourself with this stupid easy farming fragment idea that isnt going to do shit to increase the wilderness activity. its just going to make getting supplies easier for a select group of nerds, and flood the economy with unnecessary supplies.

+111 gleu.. I do not have the time to write all this out however you are spot on. I will note yes this wold make things better for a handful of pkers however it does not benefit the community as a whole and in the end highly favors one group of players over the rest.

As hard as it may be for you to believe some people don't want to pvp. If a player does want to they will. Making new npcs in the wild won't change this fact. If you want more pvp players go find them and bring them here, post videos, hit the forums of other sites, then when they do get here and leave due to being massively teamed, hit by parked characters, and dealing with players who have crappy attitudes, look for a solution for the problems that are actually hurting pking.


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GLeU said:

rscrevolution brought out 07scape because a large player based preferred it.

Very interesting interpretation

GLeU said:

the majority of there players STILL play EOC.

Source?

GLeU said:

Now if its been almost 10 years since they added a new top tier item dropping boss to the wilderness. why do you think that is so? quite simply its because its a BAD IDEA.

Source?

GLeU said:

you piss off your non PvP willing players, and the PvP'ers just gang up, and hoard the spot.

Where is the evidence to support this? What reasons do we have to believe any of the things you stated above?
I remember farming the chaos elemental and had none of these issues you're talking about.

GLeU said:

are you kidding me? players befriending each other is the EXACT REASON THE WILDERNESS IS DEAD. everyone is buddy buddy with each other, and now theres nobody to kill except a small group of players who refuse to join the circle jerk association of RSCR.

What I meant was temporarily teaming to secure a spot for themselves. This might not be how it plays out, but who cares, it's better than the current end game. We reach max level and log off when there's no pk because there is no end game.

GLeU said:

A. People are already bitching that the map/wilderness is to big for the current player base. B. you underestimate the douche baggery of the massive team on this server. they will just force the smaller groups out and take both spots.

So be it. What has happened to gamers these days? No one likes competition anymore, everyone wants it to be easy and fair. This is life son. Get over it.

GLeU said:

Im against it because it accomplishes NOTHING. all its gonna do is give the massive team a better farming spot, and flood the market with crap that really doesnt need to be there.

The suggestion wasn't to make it easy. Did you even read the OP? In one whole inventory trip, you might get a fragment or two. Rather than talking about how to balance it, you sit here cherry picking negative things. You state that hitmachine is close minded - psychological projection??

GLeU said:

Whats the fucking point of even adding it if its going to have 2 hours of access a week? its not going to encourage pking by doing that. its going to do nothing what so ever to promote activity in the wilderness.

There will be people who don't have a friend to farm with (because these monsters are HARD) so they might choose to go around messing with others by attacking the rangers, etc.

GLeU said:

you want to keep throwing around insults and shit talk those who disagree with you, but you cant seem to realize that this idea is beyond flawed, and will result in literally nothing gained in both player activity or an increase in wilderness population.

I don't even know where you're getting this from. I haven't insulted anyone in this thread. I told one guy that I didn't want to discuss with him any more because I felt like it was going nowhere since we both had completely opposing views.


GLeU said:

I've known hitmachine since 2007ish. there is no having a legitimate discussion with him. hes a closed minded individual who is only after instant gratification. much like yourself with this stupid easy farming fragment idea that isnt going to do shit to increase the wilderness activity. its just going to make getting supplies easier for a select group of nerds, and flood the economy with unnecessary supplies.

You are strange individual GLeU. You barely play the server and yet you're against (potential) updates. You won't even be online to participate (assuming this suggestion is implemented). I've also noticed you are on the front page of Cornflakes for top posters.
It's time to move on my friend.

You sit here insulting this cancerous community, yet you are doing nothing to fix it. In fact, you are contributing to the toxicity.
The last thing I will say in this thread - "No, GLeU. You are the demons."

EDIT: I put up an idea and encouraged everyone to contribute, and rather than everyone discussing and mending the idea into something everyone can benefit from, they chose to talk about how bad the community is and how stupid the idea was. It's time for reevaluation. "Be the change that you wish to see [in RSCR]"
Thanks to those who were civil enough to discuss, and presented valid reasons/points without resorting to insults.

Last edited by FOSS (21 May 2016 04:02)