Those are some big jumps in exp. I'd say .5 1 1.5 2x.
Right now the system for some reason is.
+1x just for training in wild.
and
+.5x for being skulled.
=Total benefit of both 1.5.
-
Lets say a player is Gold subbed training in wild. = 10x in wild, due to 9x Gold and +1 wilderness bonus.
Now, if a player gets 100k an hour EXP at 10x in a wilderness training spot. Adding that .5 will only get a player 5,000 more EXP an hour.
Now if a player gets 200k an hour EXP at 10x in a wilderness training spot. Adding that .5 will only get a player 10,000 more EXP an hour
Now if a player gets 300k an hour EXP at 10x in a wilderness training spot. Adding that .5 will only get a player 15,000 more EXP an hour
--
What player would risk a full set or RUNE or any armor for those benefits of being skulled. #Reason No-one Trains in wild skulled. Not worth it.
--
My Suggestion-Revamped--Flat+4x for being in 10+wild skulled.-If a little lower fine.
(10+wild)
Now, if a player gets 100k an hour EXP at 10x in a wilderness training spot. Adding that 4 will only get a player 40,000 more EXP an hour.
Now, if a player gets 200k an hour EXP at 10x in a wilderness training spot. Adding that 3 will only get a player 80,000 more EXP an hour.
Now, if a player gets 300k an hour EXP at 10x in a wilderness training spot. Adding that 3 will only get a player 120,000 more EXP an hour.
-
I'm sure a majority of players are willing to skull for a increase in exp of that amount and be willing to take the risk.
-
Sorry, not worth skulling for such a low amount of Exp you suggested. Why, would I risk a set for that amount and have to go grind for another set.
-
Remove a Majority of brand new training spots added to wilderness. #Castle.
-
Remove some Zombies from Graveyard and Add more red spiders. -This will keep all higher level pkers in a close area which the landscape is great for huge battles.#Scattered fights.#High wild Pking for higher levels.
-
Remove Npc's from over populated spots like Ice Mountain.-Hands down needs to be empty. The fact that one side of the mountain is F2p some days and other side is also a joke.
-
Cut down on Npcs in wild. Why make 10 different perfect training spots and not just a Central area of spots for players to easily check with one Teleport.
No-one wants to teleport to 38 wild to walk to bandits then castle then graveyard then Red spiders then Hobs then Greaters then 10 different training spots.
-
Nobody is interacting in the wild because No-one needs to change training spots at all let alone fight over them.
Rsc had level 2 rats packed in Draynor for fuck sake.
+1, I wouldn't mind to see some higher EXP rates if you risk ur life by training with a skull.
Maybe 1x or 1.5x instead of 0.5x.
Would make wildy more interesting imo !
Some new spot's would be cool. Also maybe make Rangeguild hotspot? & add more rune rocks, so PKers can hunt the miners while they're mining.
2 rocks with 30min respawn time is pretty low atm..
[img]http://oi64.tinypic.com/2vma6x4.jpg[/img]