Make it so above level 15 wild (ie. Above castle) if you are 40 defence or more you must carry/weild/equip a minimum of 4 rune items meaning 1 weapon and 3 pieces of armour plus an amulet. Effectively stopping plebs from 3 iteming.
If you want to complain about this how about you take your afk training to non wilderness areas.
Zero risk = less XP.. Higher risk = higher XP.
Also I would like to see people with less then 40 defence yet higher then 70hp risking something when they're pking. Maybe in order to attack people in the wild above level 15 they should have to carry an item worth similar to full rune. (Ie. 100-200k coins) It's not like training a 1 defence pure is difficult on this server so I don't think they deserve to walk around the wild 3 hitting people wearing rune when they are effectively 1 iteming risking nothing but an ammy and a few runes.
This is supposed to be a game where players risk losing items when they enter the wilderness.. I see people staking millions in edgeville why is the wild filled with people who won't even risk a rune large.
team australia
F2p wild 24/7 below the fence please.