I'm sure you have noticed that spells are hitting a bit harder....well the higher level spells that is.
That is because on this update it seems like the developers have fixed something that was actually broken long ago.
In 2002 the higher level spells were introduced (wave spells)
When they were released they indeed did hit what they're missile strength listed (16 for fire wave)
Fast forward to 2003 when god spells were introduced and some tweaking to magic happened and boom, your spell were nerfed and the dam missile strength didn't make sense no more.
First the real rsc intended for missile strength to equal max hit
Wind Strike [ max hit 1 ]
Water Strike [ max hit 2 ]
Earth Strike [ max hit 3 ]
Fire Strike [ max hit 4 ]
Wind Bolt [ max hit 5 ]
Water Bolt [ max hit 6 ]
Earth Bolt [ max hit 7 ]
Fire Bolt [ max hit 8 ]
Wind Blast [ max hit 9 ]
Water Blast [ max hit 10 ]
Earth Blast [ max hit 11 ]
Fire Blast [ max hit 12 ]
Wind Wave [ max hit 13 ]
Water Wave [ max hit 14 ]
Earth Wave [ max hit 15 ]
Fire Wave [ max hit 16 ]
Now of course when the spells were nerfed the max hit was 10-11. So are you trying to argue out of 16 spells, the max hit is 10? wouldn't that make the spells pointless? RSC intended for the max hit to be 16, its logic. A old update fucked it up and RSCR finally decided to fix it. Congrats to them.