-1 The deciding just what you want to bring while skilling at a cost of inventory spaces is part of the fun. I keep waiting for original ideas that are not just recycled RS2 . If we keep going this route with the excuse "this would be a natural progression if rs2 never came" we end up with... RS2
This is not RS2 and the more major changes you make to the fundamental aspects of the game the less nostalgia it offers. If you do alter it go in fun new exciting directions that don't remind people of RS2. Copycatting is not innovation.
Equipment tabs/screens do not belong to rs2. The whole logic behind to wearing something from inventory is like fire under the sea.
Now you may say "-1 nostalgia" but isn't this rscREVOLUTION? The equipment tab is beneficial in the way that it brings use to useless items "rings , boots", it can pave way to further enhancing game boosting content.
Now fun fact for you! Many of the suggestions I've been hinting at (rc, equipment tab).....were indeed in development during the real rsc!
"But Cub, why don't we see that in rsc?" Because you see them in RS2.... fun fact did you know summoning concept was invented during early rscrevolution (rsc) development?
Actually what pushed for rs2 were indeed the game enhancing changes. There were so many "problem" areas that needed fixed or enhanced that it was pushed to create a better version of rscrevolution.
So yes you'll see some suggestions that reflect off rs2, its not because its unoriginal...its because it enhanced the game that progressed to better gaming content and actually made damn sense.
RSCR has already embraced some of these changes
Item Notes
Party System
Auction house (G.E.)
Batched Skills (Make X)
Improved drop rates
Easier map travel.
But yes continue to chant your "nostalgia" even when the suggested content was in development during rsc and reasoning because of rsc.