Herblaw, continued


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Mythical Send PM

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Posts: 60

Most skills are pointless to level towards 99.

Below is my idea to put some new Herblaw potions into the game, making the skill more useful beyond level 80, and better to level.

These potions would have little impact on the game, but would be desired by people skilling mostly.

I hope you like them.

96htgy4.jpg

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GLeU Send PM

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All useful ideas. I to feel herblaw REALLY needs to be expanded on. RSC I never go past 66 on rs2 I got 97 lol.

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padwan121 Send PM

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What level are you combat wise stats on old school 07?  Maybe when clues come out, have items in noted  form as in ingredients as part of the chance of drops? Maybe make a new area in wildly with better drops of all limps,spider eggs, ect ect could even go as far as white berry drops? Just in that location?

Last edited by padwan121 (20 Jan 2016 16:57)


Time waits for no man..so what is your plan? Live a life of reget? Or a life you wont forget.

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Mod reptar Send PM

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Mythical said:

Most skills are pointless to level towards 99.

Below is my idea to put some new Herblaw potions into the game, making the skill more useful beyond level 80, and better to level.

These potions would have little impact on the game, but would be desired by people skilling mostly.

I hope you like them.

http://i.imgur.com/96htgy4.jpg


+1.
My 1 criticism would be that instead of just 15 levels towards agility, it should be like a super pot (players level x 15% + 5.).

Other than that though very nicely displayed +1 for this idea.

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Skoomace Send PM

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Mod reptar said:

Mythical said:

Most skills are pointless to level towards 99.

Below is my idea to put some new Herblaw potions into the game, making the skill more useful beyond level 80, and better to level.

These potions would have little impact on the game, but would be desired by people skilling mostly.

I hope you like them.

http://i.imgur.com/96htgy4.jpg


+1.
My 1 criticism would be that instead of just 15 levels towards agility, it should be like a super pot (players level x 15% + 5.).

Other than that though very nicely displayed +1 for this idea.


Yes, I think 15 level boost is too drastic even for a lvl 90 potion.

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Mythical Send PM

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The values should be altered to make sense, yes smile

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Mod Tru Send PM

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From: Sweden
Posts: 878

+1, pretty damn cool, can't deny that.


[img]http://oi64.tinypic.com/2vma6x4.jpg[/img]

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Ids Send PM

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I would agree, but I don't like the naming at all.

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puremax123 Send PM

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+1 support

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Chroz Send PM

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From: ATL HOE
Posts: 77

I like this, especially since Herblaw is extremely tedious to level if you aren't a gazillionaire who can spend a tiny bit of that fortune to level it. I've leveled up to 65 Herblaw (1-60 with plat sub, 60-65 without) by just farming materials myself, but once I hit 66 I really have no reason to continue leveling it because Super Defense Potions are really the last ones I'll need. So it'd be great to see some additional Herblaw potions like the ones listed above, maybe even some more? Like maybe a "Monster Repellent", that lets you walk in range of mobs for an additional 10 seconds before they attack you? That'd be really cool and helpful for plenty of players at certain times!

+1


Leader of the "All players level 90+ should bring a Silverlight to Black Demons for day in Edgeville Dungeon rather than fucking 3 item for weeks training in the wilderness" Movement

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GLeU Send PM

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Chroz said:

I like this, especially since Herblaw is extremely tedious to level if you aren't a gazillionaire who can spend a tiny bit of that fortune to level it. I've leveled up to 65 Herblaw (1-60 with plat sub, 60-65 without) by just farming materials myself, but once I hit 66 I really have no reason to continue leveling it because Super Defense Potions are really the last ones I'll need. So it'd be great to see some additional Herblaw potions like the ones listed above, maybe even some more? Like maybe a "Monster Repellent", that lets you walk in range of mobs for an additional 10 seconds before they attack you? That'd be really cool and helpful for plenty of players at certain times!

+1

every pker would carry those haha.

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manowar Send PM

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Posts: 47

+1 to expanding herblaw as long as it is not unbalancing to pkers. Interesting suggestion about "monster repellant".  Low level players would benefit from avoidance of high level NPCs. As for "invisibility potion", great idea. Even more interesting would be ability to hide from players in wilderness for say, 20 seconds.

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Exotic Dance Send PM

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Monster attractant potions, that cause NPC's to become aggressive for 15 minutes.