Hey Everyone,
I've been around for a couple weeks now, bought my plat and gold subs and I've tried to get into all the relevant bits of the game to see what areas may need adjusting or possible changes that could really make an improvement. What's really important to me is trying to balance the economy a little bit, keep the nostalgia, build on old ideas that never went anywhere for RSC due to RS2, and really take advantage of ALL the space we're currently offered. as 95% of us stay within Taverly to edge and the immediate surrounding areas. These are a couple of items i feel would be great changes and keep things balanced. 1 thru 3 are actually standard to the original RSC and do not implement anything new that wasn't already originally in the game other then adding the batching process to them.
1: The ability to fish caskets. Caskets use to carry small cash, gems, and rarely half keys (maybe even put in an ultra rare chance at rare items as well?) right now there is no reason to fish with big net, there's no way to really make cash or level with it effectively. with the vast majority of the stuff you fish up being worth very little exp or money (Gloves, boots, seaweed i believe is 1-2 xp each without multiplier) So providing them with a casket to make a little bit of cash and collecting seaweed for future crafting, we'll have more big net fishers.
2. This also leads into the ability to batch the creation of Glass, gathering sand, making soda-ash from seaweed. Currently right now you cannot batch any process with anything to do with glass-making. This also includes crafting the vials themselves. Vials are a hard thing to get a hold of right now so having crafters bringing them into the mix could be a solid money maker and leveling opportunity for crafters.
3. This also leads into Pearls (Oysters) not being able to be fished either VIA big net, which leaves us with no way of ramping up the crossbow bolts with oyster tipped bolts, which will bring in a better and more often use of the xbow and bolt in the wild and pking. With the Pearl bolt tipped bolts and they're power equal to that of a mithril arrow they will be far more powerful then a standard bolt and allow you to equip a shield, however not more powerful then a magic bow with addy or rune arrows, and also cannot be poisoned.
4. I think the ability to "Overcharge" a dragon ammy should be possible by charging a charged ammy at the fountain again. This would give it *50* charges ( far more then normal) but have a 50% chance to take you to the wrong location (potentially maybe even the wild if you decide or just the normal locations it could go). It gives those who charge ammies some variation, and those who buy those ammies a little longer on there ammies but at a risk of not getting where they want to go right away. With a lot of pures running around navigation is quite difficult without the constant use of a charged dragon ammy. Especially with clue scrolls coming soon i think the ability to travel a little more freely without magic would be helpful.
5. This leads me into a possible function of being able to "examine" the ammies to see how many charges are left... nothing is worse then teleporting to karamja and realizing you don't have a charged ammy anymore to go back quickly to edgeville lol.
6. I see some awesome training areas for Fire giants and such out in the wild, but i'd like to see (even if difficult to get to) some areas to train on Fire giants outside of the wild. We have Taverly for blue dragons and black demons which by the way is a freaking distance from any bank. We also have some black demons that aren't terribly bad in the small edgy dungeon wild. I think atleast 1 PVE area would be beneficial to those who don't wish to always 3 item train in the wild vs Fire Giants. Not everyone who wants to play rsc is all about the PKing (i personally love it) but there are a lot of skillers we could convenience maybe just a little. Also more skillers more products on the market, cheaper prices for those who need to buy so you aren't paying 200k for a r2h when thats your only choice lol.
7. A store all button for the bank similar to current rscrevolution 3. Also leads to the "Remove all but 1", This is very helpful for when you've sorted your bank and wish to say remove all your money, it doesn't come out of order when you want to put it all back cause there's still 1 coin in there holding its spot.
8. I think the ability to quickly "Dump the contents" of a vial should be a quick and easy fix for devs. you may use up 500 vials creating something someone will never buy (regular atk potions, stat restores, etc). For the herblaw guy he can then dump those vials all out creating empty vials. I would make this batched based upon herblaw lvl as well. He would still have to fill with water so there's still a process of refilling them again.
9. Some sort of graphical deviation between an ID'd herb and an unID'd herb. in the inventory especially at full screen it can be a mess to see what is what when every herb both unid'd and id'd look exactly the same. maybe even in the future changing the herbs to each having their own unique feature/color, but for now a simple fix for unid to ID'd would be great too.
So those are the current things i'm thinking of off the top of my head while i'm at work and not currently playing. I think i plan to come up with a larger list of potential changes/fixes/upgrades/downgrades/etc. I would like some feedback and positive criticism if needed to see how you all feel about the changes. I feel that none of these changes are to drastic in nature, however I do plan on coming up with continued new ideas to bounce off the devs and designers and who knows where they or I could go with them.