rip rscr?
n0m on a real note.. desperate times call for desperate measures.
I joined this server instead of turnip because it actually took effort.. over the months, quits and several accounts.. we have merged into an turnip base.
i think players like yoyo are cancer to such a nostalgic eurphoria. if anything global chat has ruined this server.. "AKA" higher exp rates..
i remember how exciting it was when you had released the first app to google play store and we had 1200+ weekly logins.
Thanks to you mate, you brought back a vivid memory to us all and i will be here as long as possible.
This is as much as I am willing to compromise for turnip community, only if RSCR community wants it we will increase the rates
First off n0m, this is in my opinion great idea, for the most part. However, the turnip community didn't want skill xp rates increased, only combat xp. Since you're looking for RSCR community opinions (only RSC private server I've played seriously), allow me to give mine. Raising the combat xp with platinum cards is a great idea, this will help turnip transfers and hopefully boost the pk scene. But I think you should reconsider the skilling xp boost. Hear me out.
The way I see it is, if the value of resources is high, casual/skilling/nostalgia players are happy. It means the resources collected have high returns which adds in-game worth to players' efforts and thus gives these players incentive to play. Right now, the value of resources is high and a lot of it has to do with the auction house helping sellers find buyers (by the way, the auction house is literally the best update ever), but there are two other big reasons.
1. Skilling xp rates are low which keeps resource supply relatively low.
2. Only sellers can make offers in the AH, which makes it a seller's market.
Both these factors increase the value of resources and are keeping the economy afloat even while pking numbers are admittedly shit. But obviously the best way to increase resource value is to have more pkers to use the resources, and having the platinum combat xp boost is hopefully a good way to pique that interest in players. But by also boosting the skill xp--proportionally more, I might add--you're pushing in the opposite direction: you're devaluing resources which devalues the in-game worth of casual/skilling/nostalgia players and in turn their desire to play the game dies.
The point I'm trying to make is that a RSC utopia is one where the pk potential is high (lots of players in the wild) and where resources are valuable (motivation for skillers). In my opinion you're moving a step in the wrong direction by increasing skill xp rates. turnip is a classic example of resources being completely devalued which demotivates the skiller and even starts to affect pking incentive when the loot you get is uselessly abundant. Resources being devalued by high skill xp rates is what killed turnip, not high combat xp rates.