So I played a bit of RSCRev today and this is what I observed:
- Registered flex offenders flashing their sexy pixelated hats
- Lvl 3 boxers and 61s stakers
- Castle with the usual successful millionaires high IQers who mysteriously have so much time to make hundreds of alts
Ofc... again pking is dry as usual. The problem is that pking isn't profitable and there should be additional incentives for people to invest their time into pking. I also checked out the the whole wildy interconnected tube system thingymajig where certain people with plenty of time on their hand will continue to take advantage of accumulating resources in those area.
Essentially pking is spread out in different parts of the wilderness and the tube system is just too wide of an area, unlike the previous fort system where people are forced to battle in a crammed area. Valiant effort, but I don't see how this is going to increase pking activity with such a wide area and offering resources to certain teams with too much time on their hand. They will continue to reap resources with hardly any competition. May want to rethink that design.
Onto more important topic-
RSCR is becoming more of a skilling game than PVP, and PK should deserve more attention, primarily focusing on rewarding pkers for their time in the wilderness. For example, pking a damn a2h or r2h isn't going to offset the cost of food and potions into obtaining that loot.
For those who argue that this is going to make skilling less profitable, I think you should consider the big picture and wildy is one of the main aspects of this game. Without active wilderness the game will not flourish.
Here are some of my proposals:
1) Implement a PK Point System to reward players for their activity in PVP.
- Instead of Mad Zeonk, code an actual PK shop in the game where people can exchange their PK points for swordfish, r2h, pots, etc... and don't be stingy, review the costs of pking and make it profitable for pkers to actually spend time in the wilderness. People get random amount of PK points every kill and more points in PK hotspots.
- If people are pkp farming, just ban their asses. Block same IP from getting PK point from the same IP.
2) Design a PK interface where ppl can check their points.
3) Implement a PK Streak system. X amount of kills in a row
4) A command to check how many people are in the wilderness and the number of people at that wildy level range. E.g. ::wilderness - shows 5 people at lvl 10-20, 3 people at lvl 21-30, 8 people at lvl 31-40, so on..
4) Design a PK Tournament System - can be automated every couple hrs or so - or manually started by Staff
- 5 vs 5, 10 vs 10, 15 vs 15, 20 vs 20 -> flats, pures, hybrid, lvl 33 team wars, etc
- Randomization of teams
- Preset Stats
- Gears will be provided
- People will be teleported into the wilderness inside a custom landscape PK arena.
- Reward Pk points as prize
- Most kills/most damage = extra points
- PK ladder system to rank people with best tourny performances.
5) PK highscore system for most kills, best KD, best PK tourney rating, etc. At the end of each month announce the winner and reward them with a special prizes. Make it a competition and people will get involved.
Active pkers shouldn't have to waste their time skilling for PK gear. They should be having the time of their life in the wilderness kicking asses and taking names. Just some ideas I thought of tonight. Must've been really bored.. and maybe bit drunk. Make RSCRevolution an enjoyable experience again.