Extended Skills for Elite players!


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Dragonsyear Send PM

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I think we should have an extended scale for Melee and Skilling Skills to show who is the best and can really make things interesting for the PK world. This offers more end game grinding and thus creates Elite players. People who have been with this server for a year should by all means have higher combat stats than those who have only been playing for 2 weeks. For one this will push developers to make new Items and gear, and create a whole new competitive world for end game Pk'ers. And two this will make more end game players more active and bring this server to a whole new level.

Wiki said:

Level     XP              Difference        Level        XP             Difference       Level         XP            Difference
100    14,391,160    1,356,729        107    28,782,069    2,713,437        114    57,563,718    5,426,849
101    15,889,109    1,497,949        108    31,777,943    2,995,874        115    63,555,443    5,991,725
102    17,542,976    1,653,867        109    35,085,654    3,307,711        116    70,170,840    6,615,397
103    19,368,992    1,826,016        110    38,737,661    3,652,007        117    77,474,828    7,303,988
104    21,385,073    2,016,081        111    42,769,801    4,032,140        118    85,539,082    8,064,254
105    23,611,006    2,225,933        112    47,221,641    4,451,840        119    94,442,737    8,903,655
106    26,068,632    2,457,626        113    52,136,869    4,915,228        120    104,273,167    9,830,430

Levels 121–126
Although one cannot level up past level 120, the remaining levels up to 200 million experience can be calculated.

Level        XP                 Difference
121    115,126,838    10,853,671
122    127,110,260    11,983,422
123    140,341,028    13,230,768
124    154,948,977    14,607,949
125    171,077,457    16,128,480
126    188,884,740    17,807,283
Max    200,000,000    11,115,260

Last edited by Dragonsyear (2 Apr 2016 04:55)

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Dparsons Send PM

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+1 but all skills should have extended scaling...


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Cub Send PM

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-1

I think we need to utilize the current levels more...RSC highest level requirement for weps is 60 attack...just saying.

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Dparsons Send PM

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Yes but people like shark should have lvl 126 fishing... maybe not on combat skills but the rest of them should have extended scale.


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Dparsons Send PM

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He put in all that work and should be rewarded for such actions.


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pepster Send PM

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I'd be cool with it for everything except combat stats.


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Mona Lisa Send PM

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-1 this isnt Rs2


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Dparsons Send PM

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rs2 didnt have extended scale either..... just rs3


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Cub Send PM

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I don't see the benefits honestly, let's work with the current levels and utilize them. Why on earth would we start creating items for 100+ stats when we dont even have items/gear for 70-99 stats?

Congrats he copied and pasted the xp chart from the rs3 wiki.  I wouldn't call it a huge amount of work that needs to be rewarded. I have made suggestions before that are full of details and custom made sprites. I don't expect them to be implemented just based on the amount of work I've put into them.

Sorry but there is no way your suggestion will make it to the live server, not with how things are currently going.

Last edited by Cub (1 Apr 2016 17:08)

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Dragonsyear Send PM

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Just because this isn't RS2 or RS3 does not mean that they didn't have great Ideas. Stop being Closed minded and look at the possibility of bettering this server.  This is a private server and can go any which way. Implementing some RS2 and RS3 Ideas does not degrade the server, it only only furthers the path of a great game.  In this instance none of the Runescapes offered more melee skills.  There is no one on this server that has 200m in any combat skill. The only skill that is maxed is Fishing. So by implementing this extended skill will only make more competition to be the best player on this server.  having lvl 99's in ATT, STR, and DEF is not that hard to do, nor does it take that long. By adding the extended levels more strategy is involved between players to take down an elite player. As it is, it will be rare to see anyone with a capped skill any time soon.

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Cub Send PM

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Dragonsyear said:

Just because this isn't RS2 or RS3 does not mean that they didn't have great Ideas. Stop being Closed minded and look at the possibility of bettering this server.  This is a private server and can go any which way. Implementing some RS2 and RS3 Ideas does not degrade the server, it only only furthers the path of a great game.  In this instance none of the Runescapes offered more melee skills.  There is no one on this server that has 200m in any combat skill. The only skill that is maxed is Fishing. So by implementing this extended skill will only make more competition to be the best player on this server.  having lvl 99's in ATT, STR, and DEF is not that hard to do, nor does it take that long. By adding the extended levels more strategy is involved between players to take down an elite player. As it is, it will be rare to see anyone with a capped skill any time soon.

I agree that just because anything is implemented in rs2 or rs3 doesn't mean its a bad suggestion.

However you are suggesting something that is just out of reach at the moment. RSC is severely underdeveloped in many aspects of the game that need attending to. Adding a new skill cap just creates room for more confusion.

For example you want to make magic's new skill cap be 120.....The highest spell at the moment requires lvl 80 and you have to remember magic works differently on rsc than rs2/3. Higher magic doesn't increase the accuracy of your damage, it increases the accuracy of successfully casting a spell. Nothing to do with damage. Right now all you need is 90 magic to never fail the lvl 80 spells(10 levels over the required lvl means never failing). 99 magic has no use *as of yet. Why would you increase the skill cap for a skill that doesn't even utilize the current skill cap? (also to point out this is why  you can still hit 0s with 99 magic)

Its a bad suggestion for the current development of RSCRevolution. Think of ways to utilize the current skill cap to better the game.

Last edited by Cub (1 Apr 2016 17:31)

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Dragonsyear Send PM

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Cub said:

Dragonsyear said:

Just because this isn't RS2 or RS3 does not mean that they didn't have great Ideas. Stop being Closed minded and look at the possibility of bettering this server.  This is a private server and can go any which way. Implementing some RS2 and RS3 Ideas does not degrade the server, it only only furthers the path of a great game.  In this instance none of the Runescapes offered more melee skills.  There is no one on this server that has 200m in any combat skill. The only skill that is maxed is Fishing. So by implementing this extended skill will only make more competition to be the best player on this server.  having lvl 99's in ATT, STR, and DEF is not that hard to do, nor does it take that long. By adding the extended levels more strategy is involved between players to take down an elite player. As it is, it will be rare to see anyone with a capped skill any time soon.

I agree that just because anything is implemented in rs2 or rs3 doesn't mean its a bad suggestion.

However you are suggesting something that is just out of reach at the moment. RSC is severely underdeveloped in many aspects of the game that need attending to. Adding a new skill cap just creates room for more confusion.

For example you want to make magic's new skill cap be 120.....The highest spell at the moment requires lvl 80 and you have to remember magic works differently on rsc than rs2/3. Higher magic doesn't increase the accuracy of your damage, it increases the accuracy of successfully casting a spell. Nothing to do with damage. Right now all you need is 90 magic to never fail the lvl 80 spells(10 levels over the required lvl means never failing). 99 magic has no use *as of yet. Why would you increase the skill cap for a skill that doesn't even utilize the current skill cap?

Its a bad suggestion for the current development of RSCRevolution. Think of ways to utilize the current skill cap to better the game.

I see your point, but this has been already brought up with development. Nothing has been implemented. But this did not stop end game players from getting all 99's and starting a new char to do it again. Implementing more levels is possibly easier than creating, scripting/coding, and implementing new Items. At least this will give some of the end game players something to show for their time and dedication. This is not a bad suggestion at all. I see more end game players staying with this server longer, and it buys the developer team time to create new items.

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padwan121 Send PM

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Minus 1..


Time waits for no man..so what is your plan? Live a life of reget? Or a life you wont forget.

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Dparsons Send PM

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Cub said:

I don't see the benefits honestly, let's work with the current levels and utilize them. Why on earth would we start creating items for 100+ stats when we dont even have items/gear for 70-99 stats?

Congrats he copied and pasted the xp chart from the rs3 wiki.  I wouldn't call it a huge amount of work that needs to be rewarded. I have made suggestions before that are full of details and custom made sprites. I don't expect them to be implemented just based on the amount of work I've put into them.

Sorry but there is no way your suggestion will make it to the live server, not with how things are currently going.

noone said items just the levels....


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Cub Send PM

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I don't think you're grasping exactly what you're wanting to implement. Raising the skill cap is an easier update than adding content correct but its not beneficial when there is NO content for them to achieve rather than just a number.

There is currently one rscr'er with 200M xp, if we add the new level cap what benefits will this player see that they didn't have at lvl 99? other than the fancy new numbers.

Again, why the raise the skill cap when the benefit is just a new number. 126 is no better than 99 if there is no content to reflect that.

Last edited by Cub (1 Apr 2016 19:05)

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Ghasp Send PM

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-1 add more high level content for existing skills to make them actually worth leveling and continuing to use once you hit 99... If no one had 99s and there was content for all lvls I would be for this but since skills are still pretty empty I would rather see new skills and content long before we think about raising skill caps. Perhaps higher caps on new skills if we have a content tree that will fill it. Then again if we had content all through all skills we wouldn't need faster xp rates to stay engaged.


Ribbit. Ribbit. CROAK.

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Dparsons Send PM

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changing the skill cap is a 30 minute project adding new content can take weeks...


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Cub Send PM

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Dparsons said:

changing the skill cap is a 30 minute project adding new content can take weeks...

Whats the point of changing the skill cap just for the sake of a new number lol?

Having 126 fletching isn't any better than having 85 fletching....

Like I and others have said, let's address adding content for the current skill cap in place.

Last edited by Cub (1 Apr 2016 19:36)

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padwan121 Send PM

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Dparsons said:

changing the skill cap is a 30 minute project adding new content can take weeks...

It's pointless.

Last edited by padwan121 (1 Apr 2016 19:42)


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Ghasp Send PM

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It's a 30 minute project with no reason to do so... that 30 minutes could be part of a project that has greater impact on the game. Again let's fill in the lvls we have first then work towards expanding the lvl cap with new content to match if it ever gets that far.


Ribbit. Ribbit. CROAK.