If you want to fix this server, stop listening to the never ending disappointed pker. Start listening to the players who actually play the game and not the ones who log in for 5 mins a day and complain how its dead.
I've been saying this for 5+ years, but no dev has ever listened to it. And for 5+ years we've still had whiners in every topic saying "make it easier we don't have time to grind". Hell, someone even said it in this thread. That's literally the whole point of this game, stat/wealth/kill accumulation and accomplishments. It seems ridiculous to appease the people that claim they don't have time to play rather than the people that spend 4+ hours a day in-game and support the server buying subs.
It won't matter how many "fixes" are made to wilderness, half the people are going to hate it regardless. IMO the better direction for PVP was focusing on advances in dueling, TDM, tournaments, the deathmatch arena, etc. I'm glad to see all of that stuff get put into the game, I had been suggesting it for a long time.
But that's the thing, we've gotten all of those new features to make the PK crowd happy (they're still not happy). And in 3+ years skillers have gotten Slayer. And that's it. And the most efficient way to train Slayer forces you into wild to try and make the PK'ers happy.
I don't think the key to increasing this game's success is through PVP. For me and thousands of other people I've talked to in-game over the last 19 years, this is a relaxing social game I can mindlessly play while watching TV or even while I'm at work, to keep my hands busy and to take breaks. If we add new skills, new ways to train current skills, new items, achievement systems, re-work batching, I think it would draw way more NEW people than tweaking wilderness will.
No1 of us pkers care about these bunny slippers and stuff.
You say that, yet every time we have a holiday, our server population doubles/triples. People sure do seem to love those events, and if according to you, those people must not be pkers, so then maybe pkers are not the answer to a server's success.
The main thing pkers always go to is that the economy depends on them, they're needed for skillers to sell their food/pots/rings etc. And that's true. But what if they weren't? What if skills were reworked so that consumables were better used for PVM and skilling instead of PVP? Hmm...
Vet Paul
Iron Paul
Paul
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