Please note - we are doing LIVE BETA TESTING.
If you find any bugs, oversights, or errors please report them to staff.
If you have any feedback or suggestions, forward those to staff as well.
New Tower System
There are now 3 "Towers" located in the wilderness
You will red-skull in these areas, just as in old fort. This means, there are no level restrictions on attacking other players who also have a red skull.
Same location as old fort - Level 32-35 - This area is a 1 IP zone F2P
Members Wilderness - Near Scorpion Pit - Level 50-53 - This area has no IP restrictions P2P
Eastern Wilderness - Level 18-22 - This area is a 1v1 zone F2P
In order to capture and hold control of the Towers, at least 1 person from your team must go to the top floor of the Tower you wish to take control of.
Capture time is 60 seconds.
You do NOT have to stand there to remain in control. If another team tries to take over your tower, you will receive a message.
The basement area of each Tower contains a cave entrance into a training / skilling area.
You can NOT enter the basement area unless you first take control of the Tower.
Note: Due to there being 3 Tower locations, the amount of skilling items and npcs is slightly less than at the old Fort
West Tower - Western Wilderness (old fort location)
North Tower - Members Wilderness
East Tower - Eastern Wilderness
* Each Tower gives +30% experience rates to the team in control.
* If your team controls 2 towers, you will receive +60% experience rates.
* If your team is in control of all 3 towers, this means you will receive +90% experience rates.
Note: the increased experience rates are given to only those from your team that are actually in the Tower / Tower Basement
Each tower will have a "Tower Vendor"
* The items you can buy or sell will differ in each location
* The available items will increase with the amount of Towers you control ( Tier 1 for being in control of 1 Tower )
* Your team MUST be in control before you are able to use the Tower Vendor
Each Tower Dungeon will contain a personal bank chest.
* There is an out of combat timer to use the bank. ( 30 seconds )
There is no longer a territory bank!
* This means, you will need to pick up all of your npc drops as well as banking your skilled items.
* Loot will drop to the ground when your inventory is filled, as will all loot from kills drop to the ground.
Exiting the Dungeon
To exit, simple find the Crumbled Rocks and climb them. Doing this will put you in the center of the ground floor of your tower
Tunnel System
Each dungeon will have a cave entrance leading into an underground tunnel system. You can not enter the dungeons via the tunnels.
Once you find your way through to the center point of the tunnels, you will find an escape and a bank.
Notice the doors? AFTER full testing, our plan is to implement a new boss