UPDATED:
Been busy w school, wanted to make this suggestion a while ago but forgot. If i made a typo prob bc im sleep deprived.
Problem: based on the current observation of RSCR economy, there seems to be a lot of "junk rares" and high amount of cash/resources in the game. In addition, there is also low amount of big rares i.e. party hats (since a lot were removed from the game). There is an easy way to make skilling and rares worthwhile again.
I am proposing a Forager Skill.
What are the benefits?
I am proposing a "Forager" Skill to liquidate the items in the game while making it EXTREMELY fun and entertaining for everyone. This skill will help balance the RSCR economy while motivate players to actively play the game instead of edge sitting. This skill will supplement skilling and take it to a whole new level. You can earn exp and rewards while accomplishing numerous tasks in the game. It will create an unforgettable experience for everyone.
How to gain EXP
1. Forager Tasks - there will be "Forager Masters" similar to slayer masters around the map - this is essentially "slayer for skilling". The existing foundation for training is already in the game. So won't be too code extensive for the devs.
a. Master Foragers will assign random tasks for Fishing/Cooking/Wc/fletch/firemaking/crafting/smithing/mining/herblaw etc. basically slayer but for skilling. Consecutive tasks completed without skipping will give you extra exp.
some examples of task:
- Fish 500 swordies
- Cook 500 sharks
- Chop 200 magic logs
- Light 200 logs
- Make 200 potions
- Fletch 200 bows
- Thieve 200x NPCs
- Mine 200x ores
- Smith 200x items
* The higher your forager level the higher the skill items you can forage
* You can block certain tasks like fish 200 shrimps using forager points, but these tasks don't appear with higher forager masters
* You earn 1 forager point per completion of 10 tasks
etc etc etc this will make people try out all the different skills in RSCR - the ultimate skiller's dream
a. Master Foragers at different levels will assign random skilling tasks for you to accomplish. Like slayer but for skilling!
b. Players get 1/3 foraging exp per full skilling exp (similar to 1/3 hp exp per 1 full atk/def/str exp). ex. So if you get 300 exp per fishing, you get 100exp foraging exp.
c. Subs/double sub/foraging in wilderness = increased rates etc
*This will be very fun for skillers since they get to train an additional skill on top of their existing skill*
2. Use a platinum/gold sub on a character - 5K exp (you're welcome admins)
3. Completing clue scrolls - exp awarded based on level of clue scroll - you’re welcome recon
4. Getting a wilderness kill - 100 exp toggle on/off
5. Winning an automated event - 1K EXP - more event participation
6. Whatever you can think of to gain exp
(these are just some examples, but not limited to whatever you guys can think of... exp can be adjusted)
How to gain Forager points
Here's the fun part. You can trade in resources like rares, fish, logs, sub cards, etc for forager points!
These points can be used in the "Forager store" for limited edition rares and forager items (help with skilling etc)
Example:
Forager points *you can only trade in these items for points, you can't purchase them*
1. 10 Forager tasks completed in a row - 1 point
1. 1K swordfish - 1 point
2. 1K death runes/blood/nature - 1 pt
3. 1K magic logs - 2 Points
4. 10 rune plates - 2 points
5. 10 r2hs - 1 point
6. 10 rune legs - 1 pt
7. Santa hat - 10 points
8. Party hat (depending on color) = 50-200 points
9. 1 plat card = 5 points
10. 1 gold sub = 2.5 points
11. any trimmed/gold set = 5-20 points
12. Practically any items/rares you can think of - you can adjust the price in the store- there are so many rares in the game and will be more new rares in the future. Think of this as a rare dump to make rares rare again.
This skill will allow the devs to set whatever price they think is fair to balance the economy, but pls be reasonable.
Note: You can only purchase certain items from forager store depending on your forager level. You get certain perks at higher forager levels (haven't thought of what they may be yet).
Forager Store
Items you can purchase:
1. Forager ring (1.1x forager exp) - requires 10 points (exp stackable) - lvl 30 forager required
2. Forager mask (1.1x forager exp) - requires 10 points (exp stackable) - lvl 50 forager required
3. Forager necklace (1.1x forager exp) - requires 10 points (exp stackable) - lvl 60 forager required
4. Forager AFK card. For 20 forager points, you can purchase an AFK card (untradable, only 1 use), to increase your afk timer by 5 minutes. - lvl 65
5. Forager Looting bag (can store 10 extra items, does not work in wilderness, untradable) - 50 points - lvl 70
6. Forager ring (i) - 1.1x forager exp + 20% to pick up items from the ground (untradable) - 50 points to upgrade forager ring - lvl 80
6.1 Skill Island Access - customized with skilling essentials - lvl 90 Forager required
7. Forager Cape - lvl 99 requirements. 20% to note any skilling item when batching. Stackable, note won't drop on ground.
8. New rares never introduced into the game before - points TBD - lvl requirements TBD
9. Phats (devs can set price they think is fair - since a lot of phats were removed from game, this will help reintroduce them back while removing bunch of garbage rares) - 100-500 points depending on color - lvl 99 forager required *if reintro of rare isn't a viable option, read my next comment below for the alternative*
10. If reintroduction of rare is undesirable, each 1-2 months offer "limited edition rares" with quantity of 3-5 of each so people can spend their forager points on. This will introduce "big rares" into the game to compete with other big rares, thus driving their prices down a little bit. These rares will serve to remove junk rares/ excess items from the game. For example, I traded in 100K magic logs (70M) in for 200 forager points, I can purchase a "lime santa", "lime party hat", "Rainbow Santa Hat", etc. Prices subject to change.
11. Forager store items can be adjusted whenever is applicable to balance economy, if you got any ideas on store item suggest below.
The importance of this skill:
This skill is essentially a gold/item conversion method to help calibrate the economy. Devs have the info on what items are in excess in the game so they can set it as a forager item for people to trade in to get points. Folks can gain exp by accomplishing "forager quests" and other activities, thus making server more active. Have fun!
"Got junk or items you can't sell in AH since it's overloaded? No problem! Trade them in for forager points so you can purchase items from forager store."
- Revolutionize RSC.