UPDATE: I strongly suggest we change the setting name from "Do not show bones" to "Do not show always drops" or "Exclude always drops" as it's not only applying to just bones anymore.
I know I'm not the only one - I really hate having to try to right-click the loot on the ground after killing Rock Golems because I don't want the rocks as this is not the interesting loot. A way I've gotten around this is just pick up all loot and then once my backpack is full, I run to the side where it's safe to drop all non-interesting loot (specifically the rocks).
This is terribly annoying simply because there's not always enough time to pick the root before the next Rock Golem attacks you. My suggestion is to incorporate this in to the Do not show bones for the Ground Items setting, just like how ashes was recently implemented as a part of that setting. I feel it makes sense because it's an "always" drop just like bones and ashes so I feel it fits right in to that setting with those other items.
I understand Telegrab is a suitable work-around for this but I don't always want to use Law and Air runes because this also takes up viable inventory space as well.
This could also work for the other Golems that this rule doesn't already apply to. Below is a list of other monsters where it makes sense to have this setting:
Mud Golem - Clay
Mith Golem - Bones (setting should already apply to this)
Addy Golem - Bones (setting should already apply to this)
Rock Golem - Rocks (setting should already apply to this)
Rune Golem - Bones
Ice Golem - Water
Lava Golem - Ashes (setting should already apply to this)
Other monster suggestions provided by feedbackers:
Swamp Slime - Swamp Tar (although this does stack, it still should be considered)
What do you guys think? Please reply with a +1 if you support this idea. If it's not a good idea, please explain why so I can try to understand your point of view.