1. Option to turn display of Capes ON/OFF
I am considerate of the fact that this may not be a feature that everyone will care about. That being said, I know that there are a number of us that enjoy walking around or hanging out in our favourite outfits and that, a lot of the time when skilling, the perfect outfit is ruined by that Skilling Cape that just has all the wrong colours to it and completely throws your outfit right off the mark! Amirite..?!
What I propose to remedy this is a simple option to add to the Right-Click Menu of an equipped Cape to Turn Invisible or, a more lore friendly option, Tuck Away that, when selected, would remove the visual display of the Cape all-together but retain it's benefits and stat improvements. If the player wanted to make the Cape visible again they would simply re-select the Right-Click Menu option once more.
I appreciate that this may have adverse effects as a feature when used in the Wilderness as people may not be able to gauge a potential Max Hit due to not being able to see the Cape being used by the other combatant. This could be nullified by implementing a restriction that turning ones Cape invisible or tucking it away can only be done outside of the Wilderness.
2. The Max Guild for people with 1782 Skill Total
There are but only a few among us that can say they have 99 in every single skill. This accolade requires time, dedication, preparation, discipline, persistence and a little bit of luck. Once achieved, the individual can sit back in their chair and let out a heavy sigh...
It's finally done!
However. I am of the belief that, once this player has obtained this pinnacle in RSCR achievement. Once this individual really has reached the summit of completion within this game - they, unfortunately, do not have much to show for it.
Yes, there is the Max Cape. A Cape that bestows on the wearer, statistical enhancements that no other Cape comes close to providing. However, other than your new fan dangled Cape, what else do you have to show for your efforts..?
At this current moment in time, not much to be honest...
We have the Heroes' Guild and we have the Legend's Guild. Both of which provide trade and combat options that live up to the requirements of gaining entry. However, there is currently no Guild for those that have really obtained the ultimate in achievement. There is no Max Guild.
I can understand and appreciate the time required in order to design, develop and successfully implement something of this magnitude in to the game. I am no developer but I can imagine that something like this would be a fair undertaking to say the least.
However, I believe that it is something that warrants being done. Moreover, I believe that it is actually quite critical to the development and progression of RSCR that it be done. Not only do I believe that there is currently not enough reward for having maxed out one's character, I believe that the evolution of this server is critical to it's survival as a whole.
When talking specifics, I think that there could very well be some of the most recognisable of each of the trades and combat found in the Guild. A Magic Tree(s), Red and/or (King) Black Dragon(s), Greater and/or Black Demons, swordfish and shark fishing spots, high tier ore, etc.
The point is, to design a Guild that would leave a prospective players mouth watering in desire. A Guild where, upon entry, the player was filled with awe, wonder and excitement. At the end of the day, achieving 99 in every single skill is no easy feat and should be rewarded so..!
3. Max Cape Teleport(s)
Finally, I believe that the Max Cape should have a Teleport ability added to it whereby it teleports the wearer to the perimeter gate of the Max Guild. Seems fitting considering it is the Cape worn by people who have Maxed and the teleport location is that of the Max Guild.
I, personally, would love to see these features implemented and I thank you for your consideration!
Syn