I never post on forums, or try to get involved in any of this stuff. I log on and skill - and that's pretty much it. But, that being said:
I don't see the logic behind nerfing legend drags...
As far as proximity to bank its pretty well negated by the webs and all the mobs in between. If you're going to bank bones it is way faster to use a mule at tavelry dungeon and trade across water... or heros guild w/quest cape... or blue drags in wild. All I've ever seen people doing there is range training w/o banking.
If you're going to nerf legends guild maybe can we at least get a tele there now? Easter egg tele or quest cape maybe?
Edit: And if the lava maze buff is supposed to be some sort of incentive to go into wild... it's not. Why would I go farm black drags in the lava maze?? It has the longest bank trip of any drags in the game (I think?) and I'm probly gonna get killed on the way. I'd go train range there, but I'm not gonna bring tons of arrows just to get pked and lose them. Maybe it would be useful for black demons but you'd still be better off farming in tav dungeon either way.
And just my 2 cents... If you're trying to make the wild more active, providing incentives for skillers to go into it is not the way to go about it.
1) Many skillers (like myself) will still not go, even if there are major advantages. I don't want to deal with the stress and added complications of wild, regardless of what advantages there are. I've never been to territory or hotspot or whatever it is, and I have no intentions of ever attempting it (yeah, this is probably just me).
2) All you're doing is bringing in a bunch of non-pkers, who are going to either 3 item, run away at any sight of danger, or just be an easy kill for pkers. Either way, doesn't add anything to the pk scene.