by redundant i mean replicating rs2 pixel for pixel is redundant when the server already took a decision to not be a 100% replica months ago.
there is enough custom content modules to implement incentives from slayer-like tasks. hotspots are already a creative solution for this void. can see the idea implemented in non-wildy zones too, with pvp toggles (god mage op) and level restrictions. teams vying for certain cities (edit: and their empty buildings...clan homes much?) and regions would add back interesting community dynamics. see haven and hearth for how this can be done. just mind the hemp fields.
now if there is a need to quantify any of this then maybe grant task objective completions with QP or something close. but as a skill? might as well add a gnomeball level ladder at that point