Wow, very exciting.... I am sure this update will continue the huge momentum generated from the holiday events and items! Personally, I am in favor of developing RSC to its full potential without ending up with a highly modded feel.
I appreciate the hard work that goes into making new designn like this. One aesthetical sugestion I have is to try slimming down the amount of trim on each set - as awesome as the styles are, my first impression was that they are too loud. I'm stoked to start looking for clue scrolls - it's like having the best of both worlds from questing and monster farming.
Since the invitation was given to share general ideas, here is one I have been considering: a satchel or backpack. This item would be difficult to get, and perhaps untradeable. When equipped, it would add 5 inventory slots, which (minus itself) in essence would be adding only four extra slots. While giving slight advantages to pkers, it would be an added incentive for skillers especially. It is hard to judge what the ramifications of a small addition like this would be to the pking scene and the to the market economy, but if said ramifications are within acceptable bounds then I think this would be an interesting option.
I agree they are too loud. The lines are a little too thick for my liking.
Your suggestions are all being heard, definitely! The ones we have now will be released as is. Consider it a prototype that we have for now. Unfortuantely, as RSC stands, the lines have to be thicker than a pixel (and no trimming lines (other than the shoulders), belt, or hand is greater than 2 pixels) due to the general pixel smashing that the client does when rotating sprites. This is why sometimes you'll notice (at least in our testing) trim that is only 1px in width will most of the time disappear while rotating or even idling at a certain angle.
I'm currently developing the female breastplate and I think you'll all really enjoy what you see when it's released. But, as for now, we're at a roadblock and have discussed trying to rectify the issue of pixel smashing and are definitely going to re-design the armor when we figure that out. Also, the mention of shading isn't brought up much, but when the re-design goes into effect I plan to shade accordingly to the armor as well. As it stands, the shading is light and vivid, but that will most likely change to a more relaxed feel, but still be awesome to look at in future builds.
As for armor bonuses, I cannot further elaborate on that, but I can certainly say that Fate had been tossing the idea around in more ways than one.
Graphic Designer // IGN: NoxX, England