State of wilderness .. This is why VETS avoid this server


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knack baby Send PM

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1v1 area
1ip areas
p2p days half the week

Why????????????????????????????????????????????????? How is this good for the server

STRIKE UNTIL p2p DAYS ARE TAKEN OUT OR REDUCED. ABOVE FENCE IS ALWAYS p2P
Say 123 in comments if you literally do not log in p2p days

Last edited by knack baby (2 May 2018 18:50)


Some people know more then you, and i'm one of them.
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JediMindTrix Send PM

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who are you?


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Jauro2 Send PM

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JediMindTrix said:

who are you?

Question is who are u?

Sosa is right. I see people continously crying about the state of p2p wilderness in here, easiest way to get over it is to just have p2p 7 days a week above the fence at 46 wildy, and f2p below it. Works out for everyone. There's still areas in wildy that are p2p always and the whole game outside wildy is always p2p, let pkers have 1 area f2p daily, if people feel like they want some p2p action, they'll just go to deep wilderness.

Last edited by Jauro2 (2 May 2018 20:00)

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Eww Bald Send PM

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JediMindTrix said:

who are you?

Someone who is smarter THEN you lol.


"I see..." said the blind man as he pissed into the wind "It's all coming back to me now!".

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knack baby Send PM

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JediMindTrix said:

who are you?

Trophy kill. the guy you make a point to post a screenshot everytime you kill me. very rare


Some people know more then you, and i'm one of them.
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Eww Bald Send PM

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knack baby said:

JediMindTrix said:

who are you?

Trophy kill. the guy you make a point to post a screenshot everytime you kill me. very rare

Haha


"I see..." said the blind man as he pissed into the wind "It's all coming back to me now!".

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Trupk3r Send PM

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.o


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Billy Send PM

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From: Ardougne
Posts: 2,997

Here's the direction I'd like to take the wilderness to please the majority of PKers and give everyone an overall better experience.

1. New combat formula (Done)
2. Legacy Xfers (When this is done, it should help add new blood.)
3. New 8 day rotation below the fence: f2p x3, p2p no gmage x1; f2p x3, p2p with gmage x1.
4. Nerf spells accuracy 20%, it is clear that fire wave and above are hitting too hard too often.
5. Reclassify iban as a gmage, maybe increase charges to 100.
6. New bank interface with deposit all from equipment tab, and two quick regear options.
7. Indicator of what mode wild you are standing in, atm there's nothing saying you're crossing into gmage or 1v1.
8. Tweak PK capes based on player feedback, it's a small thing but having real incentives to develop a K/D is good.

Really rough mockup of where quick gear buttons could go.
d73ed6f8c7213edd2737289ff7f171a8.png

Rough mockup of wilderness indicators ("Wilderness" = f2p rules, "Members" = p2p rules no gmage, "Gmage" = p2p rules with gmage, "1v1 Combat" = 1v1 zone)
45eefd16bcdfeb5487867c45e6224717-png.jpg

Instead of adding new fences and more complicated rotations I think it's probably best to go this direction, 2 p2p days out of every 8 days might seem like nothing but keep in mind that all the areas which were members-only in RSC will remain p2p gmage enabled.


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Sosa Send PM

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From: swords nightmares
Posts: 149

Billy said:

Here's the direction I'd like to take the wilderness to please the majority of PKers and give everyone an overall better experience.

1. New combat formula (Done)
2. Legacy Xfers (When this is done, it should help add new blood.)
3. New 8 day rotation below the fence: f2p x3, p2p no gmage x1; f2p x3, p2p with gmage x1.
4. Nerf spells accuracy 20%, it is clear that fire wave and above are hitting too hard too often.
5. Reclassify iban as a gmage, maybe increase charges to 100.
6. New bank interface with deposit all from equipment tab, and two quick regear options.
7. Indicator of what mode wild you are standing in, atm there's nothing saying you're crossing into gmage or 1v1.
8. Tweak PK capes based on player feedback, it's a small thing but having real incentives to develop a K/D is good.

Really rough mockup of where quick gear buttons could go.
https://i.gyazo.com/d73ed6f8c7213edd273 … f171a8.png

Rough mockup of wilderness indicators ("Wilderness" = f2p rules, "Members" = p2p rules no gmage, "Gmage" = p2p rules with gmage, "1v1 Combat" = 1v1 zone)
https://i.gyazo.com/thumb/1200/45eefd16 … 17-png.jpg

Instead of adding new fences and more complicated rotations I think it's probably best to go this direction, 2 p2p days out of every 8 days might seem like nothing but keep in mind that all the areas which were members-only in RSC will remain p2p gmage enabled.


+1 To everything listed Billy.  Thanks for taking the time and paying attention to feedback. Appreciate it


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o0ps13 Send PM

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123


Turtles

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sirpyrrhic Send PM

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Here's the direction I'd like to take the wilderness to please the majority of PKers and give everyone an overall better experience.

1. New combat formula (Done)


there still has been no actual release on what the combat formula changes were... I've been asking off an on since the drop party ...


I miss pking in chaos druid robes and bunny ears

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skillystr Send PM

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Posts: 231

Nice Billy, I don't plan to pk but..I read thru your mock-ups. Hopefully wildy takes a better shape.


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Stinger splash2 Send PM

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With speeding up bank withdraws will you be delaying portal timer upon death. People come back quick enough as it is

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3o5 Send PM

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Eww Bald said:

JediMindTrix said:

who are you?

Someone who is smarter THEN you lol.

Than*

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B U B B A Send PM

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Posts: 388

Always felt the coders on this server are miles ahead of any other server I ever been on(played private servers over 9 years). The problem was always with the staff listening to what skillers wanted the wilderness to be and not what the pkers really wanted that was the sole reason pkers played other servers rather than this one. Finally it seems the staff are listening to what pkers want and with that I feel other servers will die very quickly.


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Semirotta Send PM

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Posts: 456

Eww Bald said:

JediMindTrix said:

who are you?

Someone who is smarter THEN you lol.

I giggled. *Than
I suppose the level of smartness was quite low to start with.

B U B B A said:

Always felt the coders on this server are miles ahead of any other server I ever been on(played private servers over 9 years). The problem was always with the staff listening to what skillers wanted the wilderness to be and not what the pkers really wanted that was the sole reason pkers played other servers rather than this one. Finally it seems the staff are listening to what pkers want and with that I feel other servers will die very quickly.

You know why they are ahead? because pretty much all the stuff around is stolen from here. No other server goes forward properly because they can't come here to steal the code.

Last edited by Semirotta (3 May 2018 15:23)


Lol...

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Brengaming Send PM

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What was done to the combat formula???????? IT FUCKING SUCKS

Last edited by Brengaming (3 May 2018 16:46)

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nyx3 Send PM

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Posts: 46

Stinger splash2 said:

With speeding up bank withdraws will you be delaying portal timer upon death. People come back quick enough as it is

People do return too fast, the timer needs adjusting. Fort is a huge issue that someone dies and is back before anyone else has dropped.

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Semirotta Send PM

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Posts: 456

nyx3 said:

Stinger splash2 said:

With speeding up bank withdraws will you be delaying portal timer upon death. People come back quick enough as it is

People do return too fast, the timer needs adjusting. Fort is a huge issue that someone dies and is back before anyone else has dropped.

I bet fort especially since its so easily acccessable.


Lol...

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KizL Send PM

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-1 vets are cancer. New ppl is who you want not the dick bags who want catered too.



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