Skill cape buffs


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Kleio Send PM

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Each of our powerful Skillcapes have exciting new buffs. Remember you need level 99 and 500k gp to buy the skillcape (except for the Max cape, which costs 1.782m gp). The list of NPCs that sell them is below the stats.

-Agility cape reduces rate of fatigue gained by 20%
-Attack cape gives +4 Weaponaim bonus
-Cooking cape adds +10 to base cooking stat level (stacks with cooking gauntlets) (a must-have for cooking manta rays)
-Crafting cape gives chance to craft 2 bars at a time
-Defense cape gives +9 armor attribute bonus
-Fishing cape gives you 20% chance of catching two fish at once.
-Fletching cape gives you 25% chance to fletch twice in one go.
-Hitpoints cape gives 2x restore rate for Hits stat.
-Herblaw cape gives you 25% chance to make potions twice in one go.
-Hits cape gives 2x restore rate for hits stat, stack with rapid heal prayer for 4x healing rate
-Magic cape gives +7 magic attribute bonus
-Mining cape makes you more likely to succeed at getting ore on any given swing
-Prayer cape gives +10 prayer attribute bonus
-Ranged cape increases striking power and accuracy for arrows/bolts
-Smithing cape gives you chance at smelting two bars at once, plus 100% iron smelt.
-Strength cape gives +3 Weaponpower bonus (RSCR theoretical maximum melee hit is now 37 as a result)
-Thieving cape makes you 20% less likely to fail any given pickpocket attempt
-Woodcut cape gives chance of noted logs
-Max cape gives the best overall bonuses with +4 Weaponaim, +7 Armor, +4 Weaponpower, 1.2x restore rate for hits stat, +3 prayer, +5 magic, half of range skillcape bonus, fatigue gains 10% slower
-PK Cape gives +5 armor +2 prayer; can use super potions on it to be stored in the cape, when you later "Activate" the cape this applies a dose of all pots at once
-Quest Cape gives Shilo village teleport, Hero’s guild teleport, Gnome Tree, Underground Pass (staff recharge) teleport, +2 armor

Vendor locations:

Where to buy Skillcapes (click to show) ▼

2W53LcK.png

Last edited by Billy (2 Dec 2016 00:05)

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KizL Send PM

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Sticky this duder

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Last edited by KizL (1 Dec 2016 23:38)


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Billy Send PM

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Added info + stickied.


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Nyx Send PM

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I love these big_smile except

Mod Kleio said:

-Magic cape gives +7 magic attribute bonus

That is no bonus as you need 99 magic and 99 magic doesn't fail anyway.............


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KizL Send PM

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Nyx said:

I love these big_smile except

Mod Kleio said:

-Magic cape gives +7 magic attribute bonus

That is no bonus as you need 99 magic and 99 magic doesn't fail anyway.............

rofl right.

make it cost 1 less rune to use spell.


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GLeU Send PM

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Nyx said:

I love these big_smile except

Mod Kleio said:

-Magic cape gives +7 magic attribute bonus

That is no bonus as you need 99 magic and 99 magic doesn't fail anyway.............

Magic cape should give a increase 10% chance to hit max hit with magic spells

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Nyx Send PM

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KizL said:

Nyx said:

I love these big_smile except

Mod Kleio said:

-Magic cape gives +7 magic attribute bonus

That is no bonus as you need 99 magic and 99 magic doesn't fail anyway.............

rofl right.

make it cost 1 less rune to use spell.


~K!zL

All spells require no elemental runes would be perfect.


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KizL Send PM

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Nyx said:

KizL said:

Nyx said:

I love these big_smile except



That is no bonus as you need 99 magic and 99 magic doesn't fail anyway.............

rofl right.

make it cost 1 less rune to use spell.


~K!zL

All spells require no elemental runes would be perfect.

Na, that's too much. Make it half as many to use.

~K!zL


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Nyx Send PM

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The elemental are very cheap anyway, just give 2 slots for food

Or just make it act as air staff.

Last edited by Nyx (2 Dec 2016 12:02)


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ConeyMontana Send PM

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glad to see this list completed!


#1 MINER

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KizL Send PM

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Nyx said:

The elemental are very cheap anyway, just give 2 slots for food

Or just make it act as air staff.

A choice of water, air, earth and Fire. Sounds good.


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wandregal Send PM

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Is the teleport to heros on quest cape limited?

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Shred Send PM

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Now this is some cool stuff!!

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Billy Send PM

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From: Ardougne
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-PK Cape gives +5 armor +2 prayer; can use super potions on it to be stored in the cape, when you later "Activate" the cape this applies a single dose of all pots at once
-Quest Cape gives Shilo village teleport, Hero’s guild teleport, Gnome Tree, Underground Pass (staff recharge) teleport, +2 armor

This is live now.


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i3lunt t0k3r Send PM

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From: NJ
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You guys should make a cape sticky in guides of what each cape does and the locations I know there's a old post but it only states locations


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Proxicity Send PM

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Will there ever be a benefit to wearing the firemaking cape? I haven't been able to figure out what it would be. Fires burn for 20% longer maybe? Decrease chances of burning food (regardless of cooking level) by 20%? Just a couple ideas. I dunno if they're any good or not.


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Billy Send PM

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From: Ardougne
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Proxicity said:

Will there ever be a benefit to wearing the firemaking cape? I haven't been able to figure out what it would be. Fires burn for 20% longer maybe? Decrease chances of burning food (regardless of cooking level) by 20%? Just a couple ideas. I dunno if they're any good or not.

Lol.

I forgot to write a firemaking cape buff.

Would love a longer fire or colored fires or something, I'll talk with n0m about what's feasible.


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18 Skills Send PM

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From: Michigan
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This is awesome now theres more incentive to train your skills. Great job guys.


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Nocashkilla Send PM

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Crafting cape gives a chance to do what? I hope that doesn't mean holy symbols cause I'm never making one of those again. I just made a bunch of dragon and diamond ammies though and the cape didnt do anything. What does it do?


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scornedmagi Send PM

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Nocashkilla said:

Crafting cape gives a chance to do what? I hope that doesn't mean holy symbols cause I'm never making one of those again. I just made a bunch of dragon and diamond ammies though and the cape didnt do anything. What does it do?

Just saying, after reading through most of these... they suck. At 99 nobody is going to sit and craft bars....


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